Questria: Rise of the Robot Skullfaces

Questria: Rise of the Robot Skullfaces 1.2

Version
1.2
Version Date
Oct. 16, 2016
Links

Patch Notes

Patch 1.2

New


  • Added Item Shop. Unlocked items are now centralized so you can easily choose what to use instead of wandering in the Overworld.
  • Added Spell 'Shop'. Same reasoning as above - reduces wandering.
  • Added Moneystrike Ability. Repair a bunch of things in the Overworld and defeat the Robot Skullfaces with gold. This ability is available from the Spell 'Shop' in Town.
  • Added lots of little things to fix up in the Overworld. PRO TIP - the path to the Scrap Forest dungeon needs to be cleared with the Moneystrike ability.
  • Added Quest Billboard in town. It's now more clear that there are 3 sidequests to help the players gain the power to defeat the Skullfaces.
  • Added lots of 'flavour' NPC dialogue in the Overworld.
  • Added Birds in the Overworld. They fly around and are quite majestic.
  • Added many details to the Overworld. Especially nicer cliffs.
  • Added Potion Tutorial when first starting the game.
  • Added 'Escape' option from the options menu. You can now immediately exit a dungeon.
  • Added more distinct 'room types' in dungeons. This will appears as similar meshes being more reliably grouped together in dungeons.
  • Added some more details in dungeons. Minecart tracks are my personal favourite.

Changes


  • Changed almost every Boss Fight. Many custom room layouts were made into more of an arena. Some fights have updated mechanics or enemy additions.
  • Changed Item cost - they are now free. This should allow more freedom for creativity when choosing item and spell combinations.
  • Changed Item Unlock Progression. More items start unlocked (after clearing the first dungeon) and more items are unlocked earlier.
  • Changed Overworld Progression. Clearing dungeons automatically unlocks gates/bridges instead of needing to spend gold. Most progression blockers are in the beginning of the game when gold is scarce anyway.
  • Changed Wandering Dungeon Enemies. A bunch of types of Skullfaces will now wander in dungeons to attack the players.
  • Changed Post Processing and Lighting. Overblown lights shouldn't be as bad now.
  • Changed visual effect for Possessed Skullfaces. This is now similar to the Smelter Boss in the Mine.
  • Changed Shield Skullfaces. They take 1 damage when hit from the front instead of 0. It's still preferable to attack them from behind.
  • Removed the changing sky colours in the background. The intention was always that the Overworld was getting better as the players fought the robots and returned, but unlocking details with the Moneystrike Ability seems much more direct.
  • Removed Skuttler on Kill Item. It may have been used in an interesting combination with other items and spells, but it's use was far too niche.

Fixes


  • Added tons of missing feedback particles/sounds
  • Too many bug fixes to keep track of!