Ragnorium
Ragnorium PS1 Update 10
Version Date
Oct. 25, 2021
Patch Notes
PS1 Update 10
EPISODE 36 / PS1 UPDATE 10
*NEW: Mutated Colonists are now guarding the Alien Meat resource site (Guard NPC).
*Some performance optimizations to ESMA-1 Assets.
*Holy Cross ground connection aesthetics improved.
*Landing Sequence small performance boost -> improves CPU performance a bit.
*Landing Sequence logic improvement -> choosing landing location is now much easier, and in addition, the ship will try to navigate around Quantum Computer; you can always choose where you want to launch your modules or nukes.
*Landing Sequence logic improvement -> Camera controls during landing sequence allow a 360-degree view, and in addition, movement control hotkeys now affect ship view controls as well.
*Quantum Computer -> Emits blue indicator light during landing sequence to aid you in locating your base.
*NPC AI processing Optimization -> improves CPU performance.
*Night is brighter now so that you can have more clarity.
*Hypothermia: Colonists no longer turn into ice cubicles but instead take damage at a slow rate.
*Fixed Bug you where could sometimes hear map background music during initial loading.
*Fixed bug where colonist shadows were inverted.
What can you expect from PS1 Updates?
Post-Season 1 Updates are intended for polishing the game and preparing the game for Season 2, which by the current pace would happen somewhere in 2022 Fall with the release of Episode 37. These PS1 updates don't have a schedule and will be happening randomly during the last months of EA and after the game is out of EA.
In detail, these updates include Bug fixing, polish of the current systems, balance and some light revamps, and localization. The goal is to perfect all the content that has been introduced during EA/Season 1 of Ragnorium and fill the gaps that might exist.
The best is yet to come.