Ragnorium
Ragnorium Ragnorium Progress Update #1
Version
Ragnorium Progress Update #1
Patch Notes
Ragnorium Progress Update #1
Hey!
From now on, i will try to keep you guys posted on all new developments on where i am with the game; perhaps it is something i will do every week/month.
So, i have decided to separate Ragnorium development into three parts, Ragnorium Core, Ragnorium 1.0, and Ragnorium 2.0.
During Early Access, Ragnorium Core and Ragnorium 1.0 were completed, which would contain a complete game featuring six different maps and a hybrid take on the colony sim genre as a fantasy colony simulator RPG.
In 2022, i plan to put 50% effort into Ragnorium Core, 25% effort into Ragnorium 1.0, and 25% effort into Ragnorium 2.0 game loop.
And to clarify, this is all the same game and engine.
Ragnorium 2.0 is a compact roguelike take on Ragnorium 1.0 that focuses on Combat, Basebuilding, and Strategy. By compact, i mean that maps will be 90% smaller, and they will be expanding randomly based on your tactical choices. Each playthrough will play differently, and losing a game won't be as punishing due to variable pacing and full-scale randomization.
There are a few key revisions that i think will make this mode an excellent addition to the game.
1) There is no downtime, no ship loadout screen; you get a random starting set when you start the game, no cycle transitions, just keep playing. Pacing is yours to decide, game could be over quick or it could take ages to complete.
2) Huge Performance Bonus due to utilizing a compact procedural map approach and vastly improved Screen Composition.
3) Full Scale-Randomization: Map Consists of Huge Tiles all filled with content; at the start of the game, you have one tile about a size of a game screen, and as the game progresses, you get to expand this map with additional tiles that each have a hook.
On the Ragnorium Core front, there is currently an emphasis on Construction Sys and Items; as of Ragnorium 1.0.1, the AI is in a very stable state, actually, the best it has ever been.
Now, on a side note, i did do some overnight patching to clean any loose ends before i begin work on Ragnorium 1.1, as it will take some time, and during this process, i won't be updating the game, but i think it would take me 2-4 weeks. I like working on this game and will continue to do so, won't go into detail just yet about what's in store, but i think this general roadmap gives you some ideas about how i see game development of Ragnorium.
Take care, and stay safe.