Greetings world leaders!
We are back again with patch for Realpolitiks II. Update 0.71 brings in a lot of important bugfixes, UI improvements and gameplay changes as well as some Modding Tool fixes and updates. You can read the full changelog down below.
Last but not least - here's a big THANK YOU to all our fans who report bugs and share their feedback in the
Steam forums.
Version 0.71 Changelog
Bugfixes:
- FIXED Save/Load problems
- FIXED Bug with army split/transfer
- FIXED Bug that prevented some countries from producing unlocked units
- FIXED ChangeWorldReduceDegradationEffect
- FIXED EnvironementProvinceCondition
- FIXED Global Environment Degradation Modifier - now it shows correct value in left window
- FIXED Bug with Resource Income effect - now it shows what resource is changed
- FIXED Army duplication issue when transferring army units from right window to the left window in ArmyTransferPopUp
- FIXED rRght scroller in Statistics - Bloc
- FIXED Issue with ocean plane late looping at higher zoom levels
- FIXED Issue with orthographic camera visible frustum calculation
- FIXED Many broken connections and inadequate maintenance costs in projects
- FIXED Rebellion in Turkey during the 'Crossroads' crisis will now spawn the correct number of units
- FIXED Scale and placement of some buildings
- FIXED Missing general name of new countries
- FIXED Non-localized effect on NGO popup
- FIXED Display wrong cost value on project implementation popup
- FIXED RU localization of the Far Right event chain
- FIXED The name of Georgia State in PL and RU
- FIXED Some Polish names of provinces
- FIXED Qeyyih Bahri province name localization for CN translation
- FIXED Small bugs in Russian and Chinese localizations
- FIXED Some minor text issues
- FIXED Localization and events issues
- FIXED Minor typos in localization
Features:
- ADDED Teleportation of army after war:
○ You can select only provinces with production base and capital
○ Added BaseCountry ID after liberation negotiation - army should be return to correct country
○ Added information to selectedProvincesPopup about army teleportation
- ADDED Bloc Map View (now clicking on country map switches map modes to country/blocs)
- ADDED United Nations button in top flag menu
- ADDED Statistics button in top flag menu
- ADDED Button with building info on province bookmark (you can build and use buildings with it)
- ADDED Bloc leader info to left panel bloc section
- ADDED Information about minimum bloc relation info
- ADDED Information about relations with bloc member country
- ADDED New actions that will allow getting resources from members of the bloc
- ADDED Self warmonger when AI wants to create conflict
- ADDED New condition for checking if there is X level of pollution in the province
- ADDED Additional localization
Improvements:
- IMPROVED Parameters' labels in province section of left panel
- IMPROVED Target groups on event popup and fixed bad provinces displaying.
- IMPROVED Labels in left panel for more clarity
- IMPROVED Top flag menu
- CHANGED effects generated by buildings
- CHANGED Commandos and Militia units will no longer stand with their backs to the player
- CHANGED Renamed Condition node in Mod Tool to Condition
- CHANGED AI should no longer declare wars while having high warmonger levels
- CHANGED AI will now be using nuclear weapons much less willingly when Global Environmental Degradation is very high
- CHANGED Legitimate Businessman's Club NGO office will now be properly available
- CHANGED NGO window will now properly show effects in the tooltip
- CHANGED Minor changes in effects of buildings and projects for balance
- CHANGED Various localization and text fixes
Modding Tool:
- ADDED Conditions Editor tutorial to Mod Tool manual
- FIXED bug with load texture after generation terrain
- FIXED load SplatMaps after deserialized paths of files
- FIXED Province Editor - all provinces are now visible