Greetings to all the world leaders, dictators and revolutionaries!
We return with update 0.75 that is available right now! As usual, this update brings in numerous bugfixes and improvements to the gameplay. This time we have focused on fixing and improving the AI, optimizing the save system and the overall performance. We have also added a bunch of new unification options, improved some aspects of the UI and changed some details like the projects in the project tree for certain countries.
As always, here's a big
"Thank You" to all members of our community who keep reporting bugs and suggesting improvements in the
Steam Forums!Version 0.75 Changelog
Bugfixes:
- FIXED world economy graph - it should now display correctly minimal and maximal values
- FIXED core claim and Fabrication of claims - they will no longer be available on provinces already claimed by players
- FIXED building political system requirement - it should be checked when build or upgrade building on the province
- FIXED Fight Corruption action - it will now be usable in capital provinces
- FIXED a problem where several diplomatic actions were available without meeting the requirements
- FIXED tasks that require players to change their political system - they should now work correctly
- FIXED the broken money income from the recycling center buildings
- FIXED environment degradation - every time a scenario was loaded environment degradation modifiers were added
- FIXED adding Unhappiness modifiers to newly acquired provinces
- FIXED countries will now correctly gain claims on provinces lost in civil wars events
- FIXED updating cost of maintenance of army after unit dying in theater - now it should work correctly
- FIXED an issue causing some provinces to cost more Warscore than intended during peace negotiations
- FIXED modifiers from projects when annexing/losing provinces - they should now apply and remove correctly
- FIXED missing shipyard in Poland - it is now restored
- FIXED Syria will no longer be able to create Peru-Bolivian Confederation
- FIXED sound on nuclear information item
- FIXED some issues with AI, including war declaration by AI
- FIXED some issues with notifications
- FIXED some issues with defense pacts
- FIXED NGO and effects/conditions related to it
- FIXED many effects and conditions
- FIXED AlienFX plugin - all connected Alienware devices should now be supported (even when not using an Alienware laptop)
- FIXED reloading save from in-game menu
- FIXED fundings and effects/condition/functions related to them
- FIXED effects related to (un)lobbing parties
- FIXED AI propositions in the UN
- FIXED small issues in tasks
- FIXED "Building Is Being Built On Province" Condition
Features:
- ADDED a couple of dozen unification options, including restoration of the Roman Empire, Holy Roman Empire, unifications of civilizations, and many more.
Improvements:
- IMPROVED investments will now generate much larger incomes
- IMPROVED AI unit movement
- IMPROVED displaying relations factors info
- IMPROVED task popup effects info
- IMPROVED war negotiations popup effects info
- IMPROVED left panel:
◦ Clouds toggle
◦ Economy budget section info
◦ Economy bookmark stock market button position and section info
◦ Economy bookmark investments section
◦ Local wars info
◦ Global wars info
◦ Fixed investment element bad scale
◦ Added effects section to the unemployment section in the economy bookmark
◦ Added factors sections to economy bookmark
◦ Added war losses factors and effects section.
- CHANGED AI should now be more willing to declare wars on countries that attacked its defensive treaty partners
- CHANGED investments will now require positive relations
- CHANGED Leader's Speech action - it be will no longer available for democratic countries
- CHANGED Festival action- it will be no longer available for totalitarian countries
- CHANGED rebel forces from civil war events - they will now start with smaller armies
- CHANGED dealing with civil war events - it will now substantially lower player's Warmonger level
- CHANGED civil war conflicts - Player will now be able to refrain from engaging in some of those
- CHANGED effects and the chance of occurrence of the terrorist negotiations event chain
- CHANGED project trees of several civilizations
- CHANGED United Nations HQ will now restore itself correctly in another country after some time of being forced to shut
- CHANGED Requirments and rewards of many tasks in the game
- CHANGED description in ProvinceBuildingLevelCondition
Modding Tool:
- FIXED two country effect for declaration war - now you can remove effects
- FIXED deleting nodes from condition tree