Greetings to all the world leaders, dictators and revolutionaries!
We are back with update number 0.76 that is live right now! This update brings in numerous bugfixes along with some UI and gameplay improvements.
As always, here's a big
"Thank You" to all members of our community who keep reporting bugs and suggesting improvements in the
Steam Forums!Version 0.76 Changelog
Bugfixes:
- FIXED XP mechanics of generals
- FIXED left panel update - all factors appear automatically after executing effects
- FIXED an issue that prevented United Nations resolutions to load properly from a saved game
- FIXED bug with peace negotiation when we gave up water province earlier
- FIXED an issue that sometimes caused tasks to fail on the day they were received
- FIXED an issue that sometimes caused the 'Death of a Controversial Politician' event to block the game
- FIXED error with missing political party on 'Politician Funeral' event
- FIXED Technological Victory conditions to be consistent about required Physics projects
- FIXED visualization progress of domination victory
- FIXED rebellion in the army event will now spawn the correct number of units
- FIXED Battle with rebels:
◦ End of rebellion handling
◦ New rebel countries naming
- FIXED AI movement that caused loss proper control over units after loading the game
- FIXED AI that does not return to its home country when it ends the war in a bloc province
- FIXED AI countries should now propose UN resolutions more often
- FIXED AI behavior in colonization
- FIXED global wars layout fitting and refreshing
- FIXED hiding maintenance section when the building has no cost
- FIXED Exchange - lock parquet does not take into account the stock exchange at the start of the game
- FIXED bug that caused the player to receive income from a bad stock exchange
- FIXED exploit that allowed to build a building for free on the last day of month
- FIXED HDI should be localized in project conditions correctly
- FIXED minor localization issues
- FIXED many conditions
- FIXED many effects and their visualization
Features:
- ADDED AlienFx effect when nuke explode
- ADDED AlienFx effect on intro and logos scene
- ADDED blockade to purchase new units when army limit has been reached
- ADDED maintenance info to building details popup
- ADDED custom description for victory paths to better reflect player's progress in both Grand and Pandemic Campaigns
- ADDED firepower effect to events and projects
Improvements:
- IMPROVED MissileStrikeSuccesfulPopUp effects display
- IMPROVED province filter panel
- IMPROVED top panel values display
- IMPROVED left panel:
◦ Changed general category bookmark icon
◦ Changed province actions bookmark name
◦ Added target unhappiness tooltip with max change value info
◦ Added colors to gain and use values in resources bookmark
◦ Improved owned province layout fitting
- CHANGED effects & requirements of Alert States
- CHANGED merged other category economy bookmark with general and provinces bookmarks
- CHANGED requirements of 'Win! Win! Win!' tasks - they are lower now
- CHANGED the frequency of rebellions - it is lower now
- CHANGED unhappiness - it will now change by up to 2% each month towards its target
- CHANGED several modifiers of Unhappiness Target
- CHANGED starting armies of several countries
- CHANGED the impact low-level missile attacks have on the environment, population, and GDP - it is lower now