Realpolitiks II

Realpolitiks II 0.80

Version
0.80
Version Date
April 30, 2021
Links

Patch Notes

Realpolitiks II update v0.80 is now live!


Greetings world leaders! As we have promised yesterday, we have just released the long-awaited patch for Realpolitiks II, that brings in numerous bug fixes (especially fixes for the dreaded time-stop and war theater bugs), UI and AI improvements and a plethora of both smaller and bigger changes. Included in this update is also the brand new post-apocalyptic scenario, which we have been working on along with the update and hope that you will enjoy. Once again we want to mention, that the update will make your old save files unplayable as a few of the most severe bugs were rooted deeply within some of the most basic game mechanisms.

As always, here's a big "Thank You" to all members of our community who keep reporting bugs and suggesting improvements in the Steam Forums! Your feedback is invaluable when it comes to updating and fixing the game!

You can read the full changelog below:

Version 0.80 Changelog


Theaters:

  • New formula for calculating unit damage
  • War notification is now properly handled when entering/leaving an allied war theater
  • Various bug fixes related to starting/ending war theaters
  • Fixed issues with war theater score calculation and refreshing
  • Units hit "by mistake" will now receive correct damage
  • Fixed issues with related to units no entering battlefield correctly
  • War theater should now select correct lead country per side
  • Armies should no longer be able to join incorrect conflicts
  • Armies will no longer be able to leave war theaters if there is no more than one army group left

AI:

  • Fixed spamming the white peace negotiation proposal
  • Province liberation was not chosen by the opponent after the end of the war
  • Added testing mechanism during war declaration process

Warfare:

  • Added teleport bloc members army groups from international waters at left bloc
  • Fixed info popup after annex provinces during war negotiations
  • Fixed war theater action error now all theater action can be used properly
  • Fixed rebels war score calculate when occupied all root country provinces
  • Blocked possibility to declare war multiple times between the same countries
  • Fixed visualization of various information related to army units, military, war, projects, blocs, pacts, relations, actions and many more
  • Many minor fixes in country liberation mechanic

Game Logic:

  • Fixed not changing weather on regions
  • Fixed missing bloc prefix after load saved game
  • Fixed names of blocs created by AI
  • Fixed applying bloc relation effect
  • Fixed Liberate country should have unrecognized status
  • Fixed display skills of spies
  • Fixed error with added skill to spy
  • Fixed movement system after load game for all water provinces which were occupied
  • Fixed missing project tree after switch window of game
  • Fixed errors with stock market when it closed and was annexed by rebellion
  • Fixed disable quick save when some popup is showing
  • Fixed missing cooldown for missile launcher after load game
  • Fixed determining the proper value for effect that changes number country resources
  • Fixed core adding to proper country when a new one is created
  • Fixed a bug with invalid buildings after new country creation
  • Fixed a bug when sometimes money was below zero

UN:

  • Fixed issue with empty active resolution proposer and target
  • Improved UN voting behavior when destroying member countries
  • Fixed an error when sometimes occurred when user clicked on UN building

UI:

  • Fixed missile attack info format on the popup displayed after the successful attack
  • Added camera focus on the province with AI theater to war popup
  • Fixed resource trading income value rounding on UI
  • Fixed building upgrades cost format now its display only integer values
  • Fixed missiles strike hidden effects info
  • Improved statistics sorting by names
  • Changed localization key on alert state window
  • Fixed custom political parties names now if a country has its own party names it's will be displayed on the left panel
  • Fixed focus on the province on missile attack popup
  • Left Panel - Fixed bookmarks refreshing after a click on spy or building
  • Notification - Fixed displaying war notification when one of the conflict sites is no longer exists to prevent stop time
  • Notification - Fixed double notifications after destroyed country
  • Notification - Fixed generals slots notification and value blinking every day when a player has a time modifier to generals slots limit

Balancing:

  • Traits of perks and generals should now correctly display their effects and icons
  • AI should now be slightly more aggressive
  • Rebalanced battle attack and defense modifiers
  • Increased costs and effects of Alert States
  • Lowered the probability of rebellions
  • Side menu will now provide information when the selected province is under occupation
  • War-related event chains should no longer treat rebellions as full-fledged countries
  • Projects names in the projects filter list should now always be visible
  • Fixes in projects and events
  • Fixed forced elections panel and results
  • Fixed visualization of relation values in the bloc view
  • Fixed capital determining during new country creation and liberation
  • Localization fixes