Rebuild 3: Gangs of Deadsville
Rebuild 3: Gangs of Deadsville 0.666
Version Date
Sept. 17, 2014
Patch Notes
Version 0.666 is live!
Lots of new content in there being fun and unbalancin' things. Next month will be more balancing and working on, happiness, relationships, & endings, now with my husband Colin on the team as a second programmer & designer.
If you find any bugs with this new build, please report them in the game via the @feedback button in the config menu. Cheers!
- Sarah
Rebuild Version 0.666 changelog:
beginning relationships
click a survivor's happiness icon to open the relationships menu (temp art)
survivors have have friends, enemies, and get married
friendships & rivalries grow stronger when they do missions together
60 new backstories
11 new survivor perks
5 new main leader jobs
new random events
new art for faction units, zombies and map elements
replaced a couple tempart menus & old resource icons
optimizations - combined roads in buildings
no longer perpetually 7:00PM
schools train faster but initially take longer to change job
added tooltips to radial menu
automatically grant bonus jobs if steam deluxe dlc detected
better support for retina displays on macs… I think?
can no longer trade food for food etc
FIXED MEMORY LEAK…. I HOPE???
fixed done button issue… maybe?
fixed minor save/load bugs with buildings & missions
fixed "null" event after talking to someone in the middle of another event
fixed main leader "dying" if zombies take the building where they're injured
fixed whip now a melee weapon
fixed good cook, hobo dog no longer appear at max food
fixed available perks no longer change when you change your mind
fixed steam overlay keyboard bug… maybe?
fixed medkit doesn't change face
fixed "too far away" bug after demolishing large buildings
fixed fog issues after demolishing large buildings
fixed issues with banshee event
fixed minor typos & event issues