Rebuild 3: Gangs of Deadsville
Rebuild 3: Gangs of Deadsville 0.70
Version Date
Nov. 25, 2014
Patch Notes
Version 0.70
Live for PC and Mac, version 0.70.2 is a leeetle late since we had a hard time finding a good place to stop. It includes the first half of Children, the ability to bring guys over from one city to the next, new mini quests, a bunch of new faces (mostly men, sorry), equipment art, and various & sundry fixes fixes fer-zixes.
As always if you find any bugs, please report them within the game's config > feedback menu so I can see your logs too. Also if you have any suggestions for new events regarding children, I'd be happy to hear them in discussions!
Changelog:
children
they count as non-weapon equipment
not shown on the map or in lists
eat 1/2 food per day
do not take up a house
they must be equipped by someone at all times & will autoequip if necessary
equipping a child reduces all skills by 1
but increases happiness like a pet
children can appear with recruits
survivors can give birth to them (only married women right now)
they grow up over three stages
(events featuring children are coming soon)
dream team - take guys to the next fort
dreamteam keep their stuff and perks but lose skills
equipment that looks like it says it is
equipping after scavenging using infomenu equipment list
power plant repair miniquest
water treatment plant repair miniquest
kickstarter backer faces
many grammar and spelling fixes
long equipment names now fit
equipment descriptions on mouseover
wrap long tooltips
custom text for trading with gustav
adjusted lategame happiness decreases (overcrowding) & added variations
saboteurs can sabotage buildings & tech
improved enemy walk algorithm
start of chosen ones cult events
fixed InfoMenu equipment button
fixed new game error due to corrupt settings from beta version
fixed minor event issues
fixed nationalism + repopulation Survivor Arrives events
fixed gustav muscle for hire event
fixed picking tech with edit mission menu
fixes to edit mission menu