Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville 0.91

Version
0.91
Version Date
April 14, 2015
Links

Patch Notes

Version 0.91 - 4 more campaign cities

After 5 years of travelling all over the world, my husband and I are embarking on a new adventure: staying in one place for more than a couple months. We're buying an apartment in Vancouver BC and I'm going to be able to own stuff again! It's a very exciting concept. So far I bought a hairbrush.

Speaking of Vancouver, yes that's where the Rebuild 3 campaign is headed. I've added 4 more cities and am working on the last section now.

I'll be announcing a release date soon! Keep your twitter tuned to @sarah_northway!

Version 0.91.3 changelog:

four more scenario cities (first half of Canada)
main leader can gain extra fortwide job perks by finishing special questlines
less dotty texture for buildings and improved texture on older video cards
made shovels easier to find when trading
new policies
new events
can now grab black areas of the map to drag it around
pacifists can now gain non-defense skills from weapons eg sledgehammer building skill
subtypes must match when continuing missions (eg can't change building type)
main leaders return to their original names when moving on to the next city
factions less likely to stock resources you have a lot of
halved value of Defenses Expert and Light Sleeper perks
scenarios look back further for dream team if previous level has been deleted
min danger for most zombie attack options is now 5
made sound and volume dials clickable
equipment clipboard now includes all living survivors in arrow navigation
sign when out of ammo
new survivor outfit and heads
spread lategame upset between more survivors
worked over the tutorial
increased zombie spawn rates in Easy difficulty
new smaller mall building, acts same as 2x2 mall
special backstories for children who grow up in the fort
campaign now uses the leaving team from your most recent savegame
halfsize mall building type
fixed being prompted to ask for 2x trade item twice
fixed 2x trade icon not appearing
fixed attractors + traps sticking around inside faction forts
fixed allow zombie mobs to take rotten buildings
fixed zombie mobs avoid destroying last faction building
fixed long freeze when researching new wall types
fixed notice sometimes in wrong place on main menu
fixed units on the map snapping back and rearranging after you drag them
fixed long pause when recruiting or getting injured on some systems
fixed rescued scout gender changes
fixed gangwar continuing once gang is defeated
fixed boris the builder not targeting offscreen buildings
fixed messed up equipment menu after cancelling from mission menu
fixed survivors scrolling when scrolling equipment
fixed fuzzy faces on attack menu
fixed faction units disappearing when you meet them
fixed survivor levels say "0" when starting a new city
fixed allying with dead factions
fixed cleanup for survivorless ghost missions
fixed faction wants someone of a specific skill to join them
fixed "arg3" friend of faction combat option
fixed rotten not meetable if they start too close to fort
fixed issues with characters sliding around screen (hopefully)
fixed level 0 survivors when training with a child
fixed a couple display problems with hapiness changes
fixed city creation menu reappearing after city creation
fixed disabled Mason Moon questline in skirmish mode
fixed boris and other random events move traps when they reclaim
fixed (hopefully) characters teleporting around the map when they gain skills
fixed a bug with positioning rivers
fixed refresh the policy list after changing a policy
fixed prevent two policies being edited at once
fixed issues with pilots stealing seats
fixed power plant and water treatment spawning too close to the fort
fixed now accelerating birth after pregnant person moves cities