Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville 0.95

Version
0.95
Version Date
April 30, 2015
Links

Patch Notes

Version 0.95 update & Release Date announcement

The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.

I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!

- Sarah

changelog:
3 more campaign cities
same random events will now be chosen after reload
made cultist events more common
main leader now has immune perk in campaign
rearranged factions in campaign cities
spellcheck
replaced many temp art bits
noted that happiness changes are an estimate
new achievement and made campaign achievements visible
prevent zombie attacks from happening too soon or too late after the last one
trade now needs lvl 5 leader to ask what they will pay 2x for
tweaked faction unit danger - easier to defend against them, harder to attack their fort
tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty
tweaked mob danger - easier to attack before day 200 but harder to defend against mobs
tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day
made "get paid" text clearer in Schmooze Build mission
added stronger error reporting around double perks to help track down potential bug
you don't talk about your own pregnancy in the third person
fixed asking merchants UNITS twice for what they need
fixed perk given in Riffs Spar event
fixed "Losing Nan.0 Food per day"
fixed "is this mission currently running" bug. manifested in the Wenatchee plotline
fixed not getting medicine from wild berries
fixed villain quest's graveyard HQ being unscoutable
fixed failed alliances no longer make future alliances impossible
fixed democracy crashed some policy choices
fixed (?) survivors refusing to move to new building & returning to where they were
fixed (?) headless bodies when modifying leader after first city
fixed immune perk not giving you defense bonus
fixed confusion around first fixed-water-treatment-plant event and recurring water events
fixed antivenom events making lab unusable
fixed crash bug in the Hope plot
fixed load-error when there is no scenario
fixed faction disaster event not decrementing building materials properly
fixed defense not counting in scavenging missions
fixed tooltips sticking around after radial menu closed
fixed pregnancy (some more)