Redout: Enhanced Edition

Redout: Enhanced Edition 1.0.3

Version
1.0.3
Version Date
Oct. 8, 2016
Links

Patch Notes

Redout Patch 1.0.3

TL;DR: https://www.youtube.com/watch?v=h9g_JYeoroc&feature=youtu.be



DESIGN & BALANCE
  • "Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
  • Equalized Powerups and powerups upgrades between player and AI
  • AI should be slightly more challenging in class III and IV
  • EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
  • Energy Drainer effect amplified
  • Augmented Propeller slightly nerfed
  • Hardened Hull passive powerup also increases automatic health regeneration
  • Overloaded Energy Turbine also increases turbo boost power
  • Gold rewards for multiplayer races has been reduced
  • Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
  • Added a minimum racing time before the event gives out base reward, damn grinding

VISUALS
  • Cockpit camera (with and without VR)
  • Health bar now blinks on all HUDs during health regeneration
  • Added 2 more ship color palettes
  • More fixes and optimizations for portals
  • MaintainYRatio is now default, yay triple monitors

BUGFIXES
  • Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
  • VR optimisation work
  • MASSIVE tuning for error correction and teleportation in multiplayer
  • Game now saves ship colors, *silly game with no memory*
  • Fixed bug for which joypad vibration would stop working after restart
  • Fixed achievements related to unlocking powerups and ship upgrades
  • Fixed flap animation for Lunare Scuderia
  • Minor localisation fixes
  • Fixed bug for which the wrong ship would be saved in quickrace records
  • Fixed bug for which VSync option would get ignored/reset every time the game would start
  • Fixed missing resolution 720p
  • Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
  • Fixed some of minor localisation issues
  • Fixed a bug for which the ship would respawn in a very awkward position in Volcano
  • There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
  • Fixes various crashes
  • Statistics should have numbers which actually make some sort of sense now. Maybe
  • FOV doesn't explode anymore while turbo boosting
  • Fixes some issues with various contracts