A total of 107 changes from version 1.3.0 to version 1.4.0
MARS PACK - COMING 7/7/2017The complex is situated in the Arabia Terra continent and the Red Planet shines with its dusty deserts and weird rock formations. The low gravity (approximately 38% of Earth's) played a major role in experimenting verticality and driving on the exterior of the common racing tubes, bringing back a true classic of the arcade racing genre.
http://store.steampowered.com/app/627440/Redout__Mars_Pack/NEW FEATURES- Unlocked Boss Game mode in Online Multiplayer!
- We've heard you guys like colors, so we added more colors in your garages. Five new colors for each of your ships, and we managed to name one of them "SEVEN".
- You can now scroll faster than ever in the career event list menu with the shoulder buttons!
- If you pay for DLCs, you get them unlocked for quick races and online host without having to unlock them in the career first. It seems fairer now.
- Whole new audio mixing. Everything should sound way better, especially in Neptune. At least according to our sound guys.
- Super resolution: you can render up to 200% your resolution now!
- Borderless window added as an alternative to native fullscreen. It uses less resources (therefore you should get less fps), but you can alt-tab out of Redout faster than ever, in case your mom passes by.
- Nvidia DSR officially supported in borderless mode!
- Level cap raised to 99!
OFFICIAL DISCORD COMMUNITYOur Discord community just reached 650+ active users! If you haven't, you should definitely check it out:
https://discord.me/redout!
EXCLUSIVE COLOR FOR TOURNAMENT WINNERSThe "Winner" color is an exclusive prize for the fastest between the fastest. You can get it
only winning one of our tournaments!
META BALANCING- Lunare boost power boosted.
- Conqueror boost power uber-boosted.
- Koeniggswerth boost power boosted.
- Buran boost power boosted.
- Buran energy recharge power slightly improved.
- OeT turbo power and energy regen increased.
- Magnetic Grip boost slightly boosted.
- Enhanced Shield boost slightly boosted.
- Repair Drone boost slightly boosted.
- EMP slightly Buffed. Hi Blu! And boost power boosted.
GENERAL IMPROVEMENTS- Pausing the game was taking literally ages. Now it's instantaneous.
- Track boosts visibility was a bit too low in many places. They should be better now.
- Heavy frame drops on Abruzzo fixed in as many places as possible.
- Spinning pipe was a real pain. It's still the same. But with less frame drops now.
- We went through some of the unrealistic times set in the global leaderboards and cleansed them from the vile cheaters.
- Some props were popping for no apparent reason. Now they have real motivations and a general sense of direction.
- Cooldown between menu moves has been lowered to a speedy 150ms.
BUGFIXING- Weird death-respawn loop on Neptune Red Giant. Thanks Brio for pointing it out!
- Energy Drainer works even when the target quits the multiplayer race. LOL Madge, just stop.
- Memory leak 99% resolved. 1% vacation needed. 7 don't want to know.
- During an online race the player position could be wrong, if you died too close to a checkpoint.
- Some users experienced issues with weird resolutions. Weird users removed.
- Having network problems is already a pain. If you get those while joining an online lobby, you don't get in trouble anymore.
- DualShock4's (via DS4) right trigger sometimes activated the right stick up axis as well. Fixed.
- Sometimes the music was going out of sync. No idea why, but it's fixed now. Again™.
- Sometimes you had to press A twice before confirming an action in the menu. Not anymore.
- Two bunnies added to the game this time.
- No new SRRL pilot added to the game, yet.
KNOWN ISSUES- During online play, if the host shoots EMP, it doesn't affect clients.
- Frame-dependent Wall Damage and Slow down confirmed. We are on it, it will be fixed asap.