Hello all you wonderful dorfs out there!
We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
Without further ado, patch notes:
NEW STUFF- Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
- Added several new sound effects to help enhance readability of several combat actions
- Added several new visual effects to help enhance readability of several combat actions
- Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
- Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
- Added a settings option to turn off heartbeat sound/effect and injury red screen effect
- Added several default maps to choose from in the Editor World Settings
- Hidden campaigns you publish will now show up in-game
- Added email login with mod.io for those who don't wish to do account linking
- Added an option to stop opening map when hitting level boundary
IMPROVEMENTS and BALANCING- Made the quick equip action on controllers instead move items into your stash for easier use
- Sped up some base attack speed animations
- Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
- Did some balancing with Poison skills (we buffed it a lot)
- Made it so you can re-listen to the stories told by Basir and Hakim
- Re-balanced some costs for Hometown buildings
- Added soft cap to movement speed enchantments (Slow down you psychos!)
- Visibility can now no longer go below 10% unless you are actively sneaking
- Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
- Reduced a lot of the memory hogging issues
- Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
- Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
- Can now open cages while sneaking
- Increased the max lunge cap to 50
- You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)
FIXES- Fixed an issue where dialog was showing text from previous dialogs when "Text Reveal Speed" was set to "Instant"
- Fixed companions (And other mobs) from turning hostile at town
- Fixed Speedrun achievement (Which was accidentally set to be less than 50 hours instead of 5 hours)
- Fixed keybindings resetting when restarting the game
- Fixed a bug where Burning, Bleeding, and Poison would keep going when the game was paused
- Fixed a frenzy bug where enemies can get frenzied multiple times… and get exponentially faster
- Fixed poison stacks making enemies move backwards when over 10 stacks
- Fixed the Poison passive "Blood Thinner" from not working
- Fixed a conflict between Sneak and Run when Run is set to Toggle instead of Hold
- Fixed "Pin Cushion" skill (It wasn't actually working correctly)
- Fixed Urion's Fate Absorption from cursing items you found to not have enchantments in the recipes when you dismantle them
- Fixed the cutscene in boar tribe sanctuary if you left and came back
- Fixed Jharlen stays dead now
- Fixed the goblins at Altar to Fiorga from not attacking
- Fixed Harek from not fighting if you already freed the slaves but still wanna kill him
- Fixed Faris' quest not getting completed when handing in the last stone
- Fixed Furnir not letting you back into the cave to complete Gert's quest
- Fixed the invisible captured slave
- Fixed bug where Masood could no longer be spoken to if dialog exits early
- Fixed Wolf Grove enemies will now remain hostile when you re-visit the location
- Fixed the Sand Vulture quest getting stuck if you leave halfway through
- Fixed Captain Leif quest from not completing if you die when fighting him
- Fixed Flooded Ruins re-flooding on re-visit
- Fixed Saif getting New World Quest stuck when first entering Ealam
- Fixed fire effects from projectiles showing up in the wrong places
- Fixed level cap to 205
- Fixed Woodland Fray from not being able to be cleared
- Fixed wolf companion will now revive
- Fixed some locations clearing when their subsidiary location wasnt
- Fixed the Static Cave not clearing
- Fixed note #14 showing up as #16
- Few other minor fixes for various locations
- Fixed heartbeat sound playing during credits
- Minor UI fixes (edited)
Thank you all,
Team Runegate