Hey everyone, the Developer here!
This week we've added 20 new locations to explore, amongst some new additions to item stats, and a few new mobs. Development is trucking along as strong as ever, and for those of you who have been waiting for
Controller Support, it looks like it will be ready for next week's patch!
And here are today's patch notes:
1.1.44 patch notes
- added one cave location
- added one desert location
- added five fort locations
- added four forest location
- added five ruins locations
- added three snowforest locations (new soundtrack for snow regions)
- added one town location
- added new mob 'Worg'
- added new mob 'enslaver' (orc)
- added dwarf crossbow companions
- added two new artefacts
- minus stats on items can no longer exploit enchanting
- fixed runeforge from being able to enchant nothing (empty slots)
- runeforge is now explained in more detail, and has quest to build
- fixed another unending quest (for real this time)
- fixed 100% block ability from not working on harder difficulties
- fixed brekar quest item drop duping
- put a maximum demand cap on market buy/sell
- market resource demand equalises over time
- implemented push force bonus on special weapons
- implemented bleed bonus on special weapons
- implemented poison bonus on special weapons
- implemented dashing bonus on special items
- increased gold coins worth from 10 to 50
- reduced gold coin and silver coin drop rates
- barrels and stone pile resources can now be used as cover
- can no longer toggle sneak when the game is paused
- fixed power attack -> normal attack animation transition
- other minor bugs