Hey everyone, Dev here!
Sincerest apologies for the hiccup with 1.1.45 earlier this week, but we've just updated a fix to solve some of the quirks of the last patch.
Controller support has been our main agenda these last two weeks, ripping the guts out of our input manager and piecing it back together. We're still optimising all of the UI to make controller support more comfortable, and there are some quirks, but nonetheless controllers will now work if you choose to use one.
If you do use a controller, please let us know if you find anything troubling, or just not ergonomic to your liking, there will certainly be cleaning up as we continue working.
Furthermore, here are the notes for this patch!
- (more controller optimisation)
- groundwork for controller support and mouse free navigation
- added two forest locations
- added one ruins location
- added four cave locations
- added one fort location
- added two desert locations
- added mob 'thorn plant'
- added ice slugs!
- added three new artefacts
- implemented 'freezing' to special items
- fixed some building upgrade transition bugs
- changed rune forge level 2 recipe
- no more flying caravans!
- fixed perpetual camera zooming
- fixed the bug that blocks all interactions
- fixed contract reward amount (and gold coin value)
- fixed mouse-free vendor navigation
- fixed time delayed caches (e.g. cages) from not opening
- using doorways will no longer open caches simultaneously