Reign Of Kings

Reign Of Kings ROK Update R18

Version
ROK Update R18
Version Date
Dec. 5, 2017
Links

Patch Notes

ROK Update R18

This release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers.

Please post any bugs you find, or issues with the game in the bug forums:

http://steamcommunity.com/app/344760/discussions/0/

We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.

If you want to report an exploit, or hacker, and learn about our process, please read this thread:

http://steamcommunity.com/app/344760/discussions/4/523890528707976945/

Please follow this guide for updating your community server:

http://steamcommunity.com/sharedfiles/filedetails/?id=435654886

Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd.

Added:

- Switched any usages of time functions to use a more stable and consistent timing mechanism.
- Fixed a bug where streams that are batched properly respect the order in which they were sent.
- Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move.
- Reduced the number of not-so-useful logs in the server console.

Fixed:

- Optimized the networking backend by batching multiple very small packets into larger packets.
- Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons.
- Optimized the internal management of stream allocation. Streams are returned to the pool immediately now.
- Reduced the amount of garbage created from creating network recipients and from networking in general.

Thanks for Playing,
- The Code}{atch Team