Reign Of Kings

Reign Of Kings ROK Update R2

Version
ROK Update R2
Version Date
Jan. 7, 2016
Links

Patch Notes

ROK Update R2

This release contains some internal fixes for bugs we've encountered since release. We did some deep profiling of the engine, and hopefully rooted out some server performance, and issues with blocks disappearing. We will also be wiping the servers tomorrow morning. However, we plan to keep the servers without a wipe until then as we wish to monitor certain aspects of this patch on live servers. For community servers, please keep in mind that this patch may require a wipe due to it's changing of internal systems.

Were continuing to monitor the game for bugs, and will continue support it with future patches to address further bugs, design tweaks, and any new exploits that surface. Please post any bugs you find, or issues with the game in the bug forums:

http://steamcommunity.com/app/344760/discussions/0/

We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.

If you want to report an exploit, or hacker, and learn about our process, please read this thread:

http://steamcommunity.com/app/344760/discussions/4/523890528707976945/

Please follow this guide for updating your community server:

http://steamcommunity.com/sharedfiles/filedetails/?id=435654886

Looking to the future, if there is something urgent, we will patch it as soon as we can. Otherwise, we will continue to support the game by releasing occasional patches that will focus on further bug fixes, design tweaks, and exploit fixes. The anti-hack is updated separately via the EAC launcher and will update itself as new hacks are discovered, as anti-hacking is a constant battle. Please continue to list bugs, balancing thoughts, and email us about exploits.

We also plan to do a wipe on the first Tuesday of each month going forward to keep the servers running well, and the game fresh. This wipe will not correspond with future patch releases. However, in certain cases, a patch may require a wipe.

Bug Fixes:

- Decay no longer stores zones that are crests, and therefore will not instantly delete areas that have been uncrested
- Paging will no longer instantiate duplicate crests on the off chance that it is caught loading
- Made sure that blocks which are loading, but not fully loaded, will now function properly on saves
- Fixed an issue with invitations spamming the server and killing some server performance
- Decay was a little performance hungry on the server, this has been improved
- Improved the performance impact from a player logging in.

Thanks for Playing,
- The Code}{atch Team