This release contains some fixes for new bugs and exploits that were found which affected different areas of the game. Official servers have been wiped, as it's the first Tuesday of the month. We do not believe this update will require a wipe for community servers.
Please post any bugs you find, or issues with the game in the bug forums:
http://steamcommunity.com/app/344760/discussions/0/We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.
If you want to report an exploit, or hacker, and learn about our process, please read this thread:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/Please follow this guide for updating your community server:
http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 6th.
- Various Exploit fixes
- Fix the issues with contested areas and crests
- Blocks that are placed and removed in the same frame will no longer spend and refund unpredictable amounts of blocks.
- Fixed a hardware-dependent calculation that would cause the server time to drift while playing.
- Items that are dropped from the inventory with an incorrect stack count will now be corrected by the server before entering the loot bag.
- Items that are dropped from the inventory with a stack count of zero will no longer create a loot bag.
- Players being kicked for invalid inventory transactions will no longer show a global kick message, and now receive a reason for the kick.
Thanks for Playing,
- The Code}{atch Team