[p]Hey everyone, I'm finally back with the first big update since we've become a studio, and this is a massive one! The new gameplay changes adds tons of new cool strategies, and the overall gameplay should be much more stable now that we've fixed a lot of long-standing annoying bugs! As always, I hope you all enjoy the update, and let me know if you run into any issues! [/p]
- [p]Added new 5 new celestial bodies! Each of them has certain specialties, or new mechanics, surrounding them, which are:[/p]
- [p]Red Giant: A massive star that produces lots of energy but very few ships[/p]
- [p]Asteroid Cluster: A collection of asteroids which is great at mass-producing ships, but has very little energy production and ship capacity[/p]
- [p]Gas Giant: A planet that has a very large ship capacity and hides the number of ships inside of it from other players, but has poor production[/p]
- [p]Neutron Star: A unique star that has very high energy and ship production, however is unable to build any defenses at all[/p]
- [p]Black Hole: A mysterious phenomenon that has very little production, but destroys 50% of all enemy ships that touch it[/p]
- [p]Added a setting to adjust the rate of these new celestial bodies, so that you can still play "vanilla", or so that you can make the galaxy completely chaotic[/p]
- [p]Added a few achievements for the new celestial bodies[/p]
- [p]Implemented an actual tutorial! Let us know if you break it or just if you have any general feedback on it :)[/p]
- [p]Massively improved the help menu (it's useful now AND looks good!)[/p]
- [p]Implemented a new galaxy shape and matching achievement (Eclipse)[/p]
- [p]Hopefully finally fixed a long-standing bug with ships pathing incorrectly/weirdly, please let me know if you still see any unintended behavior![/p]
- [p]Made the game play nice with (hopefully) any resolution. Let me know if you have a non-standard monitor size and still run into any issues! (also, the placeholder resolution setting was removed since your resolution should automatically be detected)[/p]
- [p]Fixed a bug where ships sometimes got stuck inside/on the edge of planets[/p]
- [p]Slightly nerfed the ship cap for large planets (350 -> 300)[/p]
- [p]Made energy sync much better in multiplayer, allowing us to re-enable defensive platforms consuming energy in multiplayer games[/p]
- [p]Fixed the "Preferred color" setting not working in multiplayer[/p]
- [p]Fixed an unreported long-standing bug with settings not saving sometimes[/p]
- [p]Fixed the "ships decaying" icon showing up at the start of games when it shouldn't[/p]
- [p]Made ships a bit bigger to fix a new issue where they would sometimes accidentally "miss" other ships when going through a hyperlane[/p]
- [p]Loadssss of smaller bugfixes and QoL changes![/p]
[p]P.S. I recently discovered that the game actually plays pretty well on the steam deck, give it a shot if you have one! I might make it fully compatible in a future update![/p]