[p]Hello board members.[/p][p][/p][p]We hope you had a great 2025 and we wish you all the best in 2026![/p][p]To kick off the new year we are pushing out a patch focusing primarily on bug fixes, QoL improvements, and general stability improvements.[/p][p][/p][p]Patch notes:[/p]
- [p]Adjusted nuclear plant power output to make it more economical[/p]
- [p]Expanded loading docks are now proportionally more expensive (But still cheaper per truck average)[/p]
- [p]Updated Production Manual to show the dual requirements for pit mines[/p]
- [p]NEW option to restart a sandbox map or campaign scenario added to the in-game pause menu[/p]
- [p]Minor QoL adjustments to sandbox[/p]
- [p]Fixed an issue where the Rail Tycoon achievement was not always triggering[/p]
- [p]Fixed an issue where starting lot boundaries were not always appearing in larger maps[/p]
- [p]Fixed an issue where you could get stuck navigating menus while using a controller[/p]
- [p]Fixed an issue where you could begin international negotiations for invalid materials[/p]
- [p]Fixed an issue where pipes which looped would cancel out, causing 0 net flow[/p]
- [p]Fixed menus persisting after exiting a map[/p]
- [p]Fixed an issue where cities would refuse to cancel or negotiate contracts[/p]
- [p]Fixed an issue where occasionally reordering the construction queue would duplicate tasks[/p]
- [p]Fixed some errors with text and spacing for summaries and reports[/p]
- [p]Oil rigs now correctly calculate byproducts/natural gas production[/p]
- [p]Fences now behave as intended and will not multiply unintentionally[/p]
- [p]Poached candidates (Successful and unsuccessful) now count as one individual[/p]
- [p]Only one round of candidates can now be active at one time[/p]
- [p]Improved clarity for construction blockers and issues[/p]
- [p]Typos and translation changes[/p]