Rock 'N Roll
Rock 'N Roll 2.07
Version Date
April 3, 2018
Patch Notes
UPDATE 2.07 - Extra Life Save/Load Exploit Bug Fixed, New Boss Sound Effects, More!
Today while playing my own game, I came across a big time glitch I simply overlooked when I added the save and load game feature to this game back in January when it was requested by a player in the forums.
While the save game feature saved 44 different variables to keep track of all your stats, GEOS gems, lives, score, prices, stats, and everything in the upgrade station.. I overlooked saving one vital thing (variable in code terms). I forgot to save the games tracking of how many extra lives it had already given you as a player! OMG, how could I have overlooked that!?! haha!
So basically what could happen is that a player could have a good game going, get to 500k points for example and make it to the Upgrade station, save the game, then quit and reload the game and the game would give the player the 11 extra lives they had already earned before saving the game AGAIN! If the score was a million when they saved the game and then reloaded that saved game, the game would give them 21 additional lives!
Embarrassing mistake, especially since I didn't find it in my own testing of the game since I added in the save & load feature back in January! None-the-less, it has been fixed now, and looking at the high scores, it doesn't really look like anyone else found it or abused it, perhaps maybe the top high score now perhaps took advantage of that, hard to say for sure, - but the 1.8 million high score is certainly achievable without taking advantage of this little bug exploit. I see no reason to reset the current high score list.
Also added to the game in this patch:
* New Boss Sound effect: Whenever the end level boss changes it's vulnerable side to a new side of his ship, you'll hear a new sound. Watch the "BOSS HP" word before the boss health bar to see what side of the boss is most vulnerable to your attack when you hear this sound! (the vulnerable side of the end level boss ship is shown by a bar either on the top side, bottom side, left side, or right side of the words "BOSS HP:"
* If you get an A55 Kicker power up and then earn another A55 on the same level so you have two A55 Kickers when the level is cleared, you'll now get to take BOTH A55 Kickers in against the end level boss with you!
* The end level boss is now about 50% less likely to now shoot at your A55 Kicker(s) when it fires a lightning ball shot, which means those shots are now likely headed right at YOU instead! This change was made to try and help players keep their A55's a little longer in these end level boss battles. Also remember that the end level boss always makes a low "chug" sound just before it fires a shot to give you time to dodge out of harm's way. Make sure your effects volume is turned up in the game settings if you can't hear it!
* Fixed a visual bug that caused your saved game indicators from the main menu to sometimes look weird when going back to the main menu from the Controls menu.
Besides that, it's the same game! Keep Rocking and please let me know if you come across any bugs or glitches or if you have any other feedback or suggestions.. that is what the forums are for!
:-)