Rogue Fable III
Rogue Fable III 1.1
Version Date
Dec. 30, 2018
Patch Notes
December-29-2018 - Update 1.1
Just a small update today since I'm still getting everything setup on my side. I've set aside this first week for relatively small content updates so that bug/crash reports can take priority as we get settled in. I'll also be trying to get some of the quick quality of life type stuff that's being suggested implemented in this first week such as full keyboard controls and rebinding.
Bugs and Crashes:
- Fixed lunge not ending the players turn (this was not intended)
- Fixed the desert vault spawning 3 priests and a unique (this was intended to be three normal mummys + a priest).
- The desert vault will never spawn twice in a single run.
- Ballistas will no longer be unstabled by their own oil.
Storm Elemental:
A new monster appearing in the Vault of Yendor that can summon a lightning rod behind the player and then cast quick lightning bolts between himself and the rod.
Pit Paths Generator:
A rare generator used in the Vault of Yendor to produce levels consisting of narrow pits and platforms over pits.
Graphics:
I've decided to stick with just my own graphics for the time being in order to maintain consistency as I add new content. I'm unable to emulate TheBlackHands quality or style so I'd rather keep a single style throughout the game and slowly improve it over time.
As a side note, art is something I tend to tackle bit by bit and will often lag behind new content i.e. new content will start with really rough graphics. I find I need to set aside larger periods of time where I focus on art rather than switching back and forth between coding and drawing.