Rogue Fable III

Rogue Fable III 1.11

Version
1.11
Version Date
Jan. 27, 2019
Links

Patch Notes

January-27-2019 - Update 1.11 - The Great Key Binding Update

Hello everyone! So this ended up taking WAY longer than I had anticipated. Was one of those things where in order to add key rebinding I had to change some stuff, which led to changing some other stuff, when led to rewriting huge chunks of the code base. Some pretty fundamental stuff got changed in this update (behind the scenes), so I've done more testing than usual on my end but there may still be some issues that slip through. Let me know if you get an bugs or odd behavior!

Actual update notes are pretty brief considering I have like 50 things checked off on my todo. These were all behind the scenes type stuff though so what effects you guys is:

- Can now rebind keys with 3 slots per action in case you want to double bind. This system is definitely going to go through some iterations. I just wanted to get the basics out asap since I now a lot of people want this and also its good to get it tested and get some feedback on it.

- Reduced the max range of a lot of later game enemies. This really only effected enemies that had ranges beyond that of the max player range. I feel like this is really only fair. There shouldn't be enemies attacking from a range that literally no player build can hit.

- Enchantment and acquirement scrolls will no longer use a turn when you just open their menus. Simple little thing that has been mentioned before and I noticed while cleaning up code, so figured I'd correct it now before it gets forgotten.

Will be spending the next few days doing the bug fixing and clean up that was supposed to have occurred this week before I got burred in code refactoring.

From reading your guys feedback on the last balance changes it looks like we generally made good progress in the right direction so will mostly leave it alone for a little bit.

The big stuff on the list in the next few weeks is:
- Leader Boards and general stat tracking
- Splitting the rogue and assassin into two classes
- A bunch of new items and improvement to the rand-art system.

Thanks as always for all the support and feedback on the game! Also thanks to everyone who has reviewed the game! I feel like we're slowly inching our way in the right direction here. Next update should be a lot faster than this one!

*EDIT*
Oh yes! In the little debug line of text at the bottom left of the screen, you'l see some text just describing what 'state' the game is in. If you get a weird crash or lock up after this update please let me know what the 'state' says. Will be removing this with the next update once I'm certain some of the changes I made have actually worked.