Rogue Fable III

Rogue Fable III 1.17

Version
1.17
Version Date
Feb. 26, 2019
Links

Patch Notes

February-25-2019 - Update 1.17 - Bug Fixin

Just continuing my bug fixing party here, trying to clear out some of the discord bugs-and-crashes logs. Thanks again everyone for reporting all these issues, hoping to get things reasonably cleaned up within the next week or two.

I've also decided to just set a date and time to be on discord so we can have little round table discussions regarding suggestions, balancing, feedback etc. or just hang out. I've gotten into the habit of staying off any sort of social media / discord during the day since it distracts me from working, but then I'm always to tired to log in at night. Def want to hang out with you guys and hear your feedback so I'm gonna be on discord:

- Wednesdays at 4:00pm PST
- Saturdays at 4:00pm PST

Now onto the update:

BUGS_AND_CRASHES:
- Fixed dungeon sense not updating when falling down pits
- Dungeon sense will now detect crystal chests.
- Charmed fire balls (produced by fire elementals) will now 'poof' if there are no nearby enemies rather than tracking the player and exploding.
- Hidden enemies will not show up on the mini map (unless player has some means of detecting them).
- Thunder clap will no longer stun your allies.
- You can no longer target enemies that are hidden by opaque clouds.
- Perfect aim should now work correctly with all staves.
- Rapier will now warn you if its lunge will bring you onto dangerous terrain (shift + click to override, same as movement).
- Strafe attack will now work when 'stepping in' to a valid attack.
- Strafe attack will not allow you to 'kite' enemies i.e. moving backwards in such a way that you are getting hits and he is not.
- Consumable throwing weapons will no longer be generated w/ rand-art stats.

INTERFACE:
- Adjusted position of mini map to take up more of the HUD.
- Switches will now show up on the mini map (orange like friendly NPCs)
- Skill and talent point text will be highlighted green if you have points to spend.
- Merchant will show costs in red if you cannot afford the item.

ITEMS:
- Added cross bow as a short range, high damage range option w/ knock back.

EVASION:
- Evasion dodge % changed from 5% per 1EV to 3% per 1EV since its really really easy for some class / races to reach the 75% cap w/ 5%.