Hello everyone, hope your all doing well!
Bunch more bug fixes and some tweaks to balance enchantments. Just a reminder that we have a discord channel at
LinkI'm trying to be online weekly on Wednesdays and Saturdays at 4:00PM PST to hang out, discuss the game, take suggestions, argue over balance etc.
We've pretty much cut the number of bugs and crashes in half so far, so making good progress here. Hoping to get it completely debugged in the next week or two before moving on to bigger and more interesting things. Now onto the update!
BUGS_AND_CRASHES:- Removed barbarian only talents from librarian.
- Made sure to 'close' the areas behind glyph doors in end levels so you don't fall / teleport into them by accident.
- Selecting intelligence when you level up will now increase your current MP as well as your max.
- Tentacle Terrors and frogs will no longer be able to pull statues and other stationary characters.
- The spread targeting for shock will no longer show hidden enemies.
- Orbs of fire, fire balls, summoned blades etc. can no longer open doors.
- Changed the open console key from F11 -> F10 since F11 is bound to something else on macs. Tested with my mac and the console now opens correctly.
BALANCE:- There is now a guaranteed wishing well on dungeon level 9 in order to protect against really bad RNG screwing you up to that point.
- Teleport scrolls (and traps) now have a min distance of 5 so that they won't place you directly adjacent to your old position.
ENCHANTMENT_REWRITE:- This is just the start of some tweaking with enchants that will continue into improving the rand-arts.
- ALL items are now capped at +3 enchant to avoid confusion.
- Removed the weird concept where some items (like charms) start at +1 mod since its a bit confusing.
- This means you can now transfer enchants back and forth even from +1 charms and rings of vampire for example.
- Stat gain from mods has been scaled to basically grow to x2 at a mod of +3.
- As an example a 6 damage weapon will grow: 8, 10, 12 with each mod.
- This is an attempt to make 1 point of enchantment 'scale' correctly across stats of different values.
- The enchantment menu now shows the stat increase that will occur from enchanting.