Rogue Fable III

Rogue Fable III 1.20

Version
1.20
Version Date
March 7, 2019
Links

Patch Notes

March-07-2019 - Update 1.20

Hello Everyone!

Getting into the home stretch of debugging. At least as far as the game goes I'm hoping to get it all cleared up within about a week. Should have about a week for the stat server round II and then we can get back to regular content updates, hopefully much faster than before since we're gonna be building off of a very stable foundation.

ELEMENTAL_WEAPONS:
- Unified the code that handled inferno sword and storm chopper with standard melee code. This should eliminate something like a dozen separate issues. The ones I'm aware of:
- Power strikes, lunges, disengages should now all trigger the correct elemental effect.
- Melee life tap now works with both.
- They should now trigger repostes, damage shields and other defensive abilities on NPCs.
- Both weapons will now be corroded by corrosive slimes.
- Will be paying close attention to discord and forums for bug reports on this one since its a pretty big, low level change.

WEAPONS_MISC:
- Strafe attacking a corrosive slime will now cause you to lose enchantment on your weapon (maybe they should be flagged so it doesn't auto strafe attack? Much like crystal golems and range).
- Lunging onto a corrosive slime will now cause you to lose enchantment as usual.
- Pretty sure same goes for powerstrike.

MERCHANT:
- Will no longer stock items with mods greater than +3.
- Please let me know if you find any more items with mods greater than 3.

SUMMONED_HELL_PORTALS:
- The demonologist will no longer summon his portals on lava or dangerous terrain.
- A dominated demonologist will now summon friendly portals which will summon friendly imps. This is looking like its going to be horribly OP.

SLOW_MOVE:
- Slow moving characters can now pick up items on the diagonal.
- Pretty sure this is what was ment by 'unable to use chests' since they can actually open them, just not pick the item up previously.

SMITE:
- Putting an enemy to sleep will now stop its smite
- Breaking line of sight with an enemy will now stop its smite

TIME_GATES:
- Switches will no longer work unless the door is actually closed.
- This should stop people from getting stuck in timed rooms by pulling the switch first.