Rogue Fable III

Rogue Fable III 1.3

Version
1.3
Version Date
Jan. 2, 2019
Links

Patch Notes

January-01-2019 - Update 1.3

Happy new year everyone!

Mostly a bunch of bug and crash fixes today. Don't want to ever get to behind on fixing these things.

BUGS AND CRASHES:
- Disengage ability slot will show red when the player is immobile to indicate it cannot be used.
- Fixed the rapiers lunge attack escaping from webs.
- Movement from disengage will now occur before the damage (in code).
- This fixes a crash in which disengaging from a blink frog had the frog blinking into the space behind you, resulting in a crash / freeze.
- This also makes it so that disengaging from an enemy that explodes (such as a fire ball) will have the player leap out of the way without taking damage.
- Play can no longer disengage into a space occupied by one of their allies (fixes a crash and doesn't really make sense given the supposed speed of the movement).
- Items will now correctly stack onto the quick slot rather than creating a seperate stack in the inventory.
- Storm elementals will no longer summon lightning rods over pits.
- Fixed transferance table menu not showing the stats of items in the actual transfer slots.
- Immediately forcing the game to quit upon death will no longer result in a broken save file where your character remains dead and immovable.
- Fixed: dying in webs resulting in a web sprite remaining, uncleared from the game in subsequent runs.
- Dungeon sense will now work in zones that you have previously visited if you acquired it after the first time you entered that level.

BALANCE:
- Reduced the chance of strafe dodging trigging from 10% per point of evasion to 5% since it was trivially easy to get strafe dodging to 100% for many characters. Of course even if strafe dodge fails, there is still a chance for the normal dodge to trigger.
- Capped rings and gloves of vampirism to +3 mod as uncontrolled vampirism tends to be completely over powered. These two items will eventually have different effects with one occuring on kills (more hp) and the other on hits.
- Duelist now starts with +3 dex