Rogue Fable III
Rogue Fable III 1.4
Version Date
Jan. 4, 2019
Patch Notes
January-03-2019 - Update 1.4
NEW_SPECIAL_LEVEL: HALL OF THE WAR ENGINES
- Iron Fortress special level with cannons traveling around on tracks.
- Will likely be using a similar system for other NPC types in the future.
- Kind of rough right now but I'm trying to get a special level for each zone on tier III so that the game doesn't randomly have an extra level on some runs.
- Will be returning to work on these special levels next week once The Dark Temple one is created.
KEYBOARD_USE_MENU:
- 'u' will now open a use menu in which the keyboard can be used to select consumables.
- Working on getting the rest of the game controls mapped to the keyboard.
BALANCE:
- Life Spike can no longer be used on your allies for free healing.
- Reduced the duration of confusion since its currently incredibly over powered.
- Reduced the HP penalty on speed, learning and wealth rings/boots from 30% to 25%.
- Reduced the HP penalty on levitation rings and boots from 30% to 15% since levitation is not nearly as powerful as speed.
Will be getting the special level for The Dark Temple implemented in the next few days then will be making a pass over all zones and adding new content and variations everywhere. Definitely focused on expanding the size of the dungeon in this first month but I want to also continue increasing the amount of content/variation so that it doesn't get bland and repetitive.