Rogue Fable III
Rogue Fable III 1.5
Version Date
Jan. 6, 2019
Patch Notes
January-05-2019 - Update 1.5
Small update this time, mostly bug fixes. Thanks for all the feedback and support everyone!
Should have the special level for The Dark Temple coming in next few days. Planning on adding some new enemies as well next week to zones that are currently lacking a bit of variety. Still have to get a bunch of the moving trap rooms that were cut from the release working as well (just a matter of getting auto explore / pathing to not run you into them).
BUGS_AND_CRASHES:
- Fixed doors appearing over pits.
- Fixed max enchant not actually working on items. Was noted on the vampirism items after the latest update but this will also mean charms are now capped at 3 (they always were, the code just wasn't working).
- Fixed fire storm cast by NPCs not saving its radius correctly when changing levels / saving and exiting.
- Fixed: when stairs appeared behind a locked gate on some levels, the original stairs were not removed, but were also not setup correctly. This resulted in a crash when using them.
INTERFACE:
- You can now descend into pits when levitating in the same way that you would use stairs.
- shift + w will now open a wield menu in which you can select a weapon to wield using the keyboard.
LEVELS:
- New, rare, templated level generator in the Orc Fortress
MISC:
- Added races to the daily challenge.
- Auto running to stairs will now perfer to take you to the main stairs down rather than the branch stairs (eventually we will have a 'goto' command to make interlevel travel easier and selecting stairs).
As a side note, regarding the daily challenge, since its not actually described anywhere in game yet. The daily challenge is a shared seed that should produce a game that is nearly identical across all of our games. There are a few points I am aware of where they may differ but generally speaking you'l get the same layouts, enemies, items, etc. as everyone else.