Rogue Fable III

Rogue Fable III 1.6

Version
1.6
Version Date
Jan. 8, 2019
Links

Patch Notes

January-08-2019 - Update 1.6

LEVEL_CONTENT:
- Stalagmites in water in caves
- Shock reeds that act like fire shrooms but placed in water and create a shock.

LEVEL_GENERATION:
- New crypt generator

MECHANICS:
- Cold Resistance I will now block ambient cold in The Ice Caves
- Cold Resistance II will now block the slowing effect of cold
- Note: other resistances will eventually get hard counters like this.
- Walls of Fire now spread on flammable objects
- Walls of Fire now destroy arrows that pass throw them and explode bombs.
- Walls of Fire now destroy ice
- Taking fire damage will immediately set your cold level to 0 (The Ice Caves)
- Taking fire damage will immediately remove the slowing effects of cold.
- Electricity now spreads on toxic water
- Electricity will now ignite oil

NPC_TYPES:
- Dark Elf Warper: can blink his allies into range and clear LoS of the player.
- Pestilence Priest: can convert pools of blood into maggots.
- Vampire Bats: now a generic enemy appearing in the crypt (not as tough as the unique in Upper Dungeon who will be getting an actual name along with the other uniques).

BALANCE:
- The merchant will try to only stock items that have not already dropped in the dungeon.
- The merchant stocking an item will not however block that item from dropping normally in the dungeon.
- Note: will be using a similar mechanic for crystal chests, locked treasure rooms, acquirement etc. so that the player gets less duplicates.