Rogue Fable III

Rogue Fable III 1.9

Version
1.9
Version Date
Jan. 20, 2019
Links

Patch Notes

January-19-2019 - Update 1.9

Hitting a bunch of little things with this update. Planning on spending the next week addressing as many small bugs, annoyances, balance issues etc. as possible.

As mentioned elsewhere, I'd like to spend every 4th week of development on 'clean up', handling all the little things that tend to get ignored while working on larger chunks of content or mechanics. I believe that taking the time to get a lot of little things right, tends to accumulate into big results in the long run.

Will be going through all the recent suggestions and feedback this week and trying to catch as much of the low hanging fruit as possible.

32 BIT WINDOWS VERSION:
In response to emails from several people who were unable to play the game, I've changed the game to 32bit. I doubt it will make any real difference (didn't notice anything while testing), but unfortunately it will require a decent size download for this update. Sorry for that!

MISC SMALL STUFF:
- The greater staff of storms now works like the shock spell i.e. it only spreads when it can hit enemies. This should stop auto attack / auto explore killing you by accident.
- Added descriptions to the power, resistance and bless status effects.
- Reduced the animation delay of fire and shock effects. This was slowing the game down quite a bit especially for classes using staves and attacking every turn.
- Reverted the rogues sneak attack changes (stealth now adds additional bonuses to melee attacks against unaware opponents as before).
- Axes can only hit a max of 3 enemies with a swing. This is a balance change that's been on the books for a long time (I think its literally the first suggestions from back in alpha). Simply put, axes were pretty OP. If 3 turns out to be to few we can experiment with 4 or perhaps different 'shapes' to its hit box.

OPTION TO DISABLE AUTO-CENTER CAMERA:
- As per request of a player you can now toggle the camera to not follow the player in the options menu.
- The F key will focus the camera on the player.
- Planning to add the ability to pan the camera around manually in general in a future update.
- You'l have to let me know how its working for you since this is def not a feature I'd ever play with, so I have no idea what sort of solution is optimal.

UPDATES
- Yo dawg, you may be reading this update from the game since the update added in game updates to update you on the state of future updates.

BUGS AND CRASHES:
- Fixed blinking from net keeping you netted (you guys trying to net crystal golems lol?)
- Fixed the racial descriptions remaining even when mouse was not hovering.
- Fixed the left over text messages on the main screen when you quickly quite a game.
- Removed grass growing on lava (also added checks for grass growing on toxic waste).
- Cave ins will no longer destroy the crystal chests in the library
- Cave ins will no longer destroy multi-tile objects like the big trees.
- Speed and levitate should now correctly display on rand-arts.

NOTES:
We reached 50 reviews haza! Thank you everyone for your support on this, it helps a lot.

My hope is that I can continue to focus on improving the game, and responding to you guys feedback, and just let reviews and word of mouth handle the 'marketing' side of things.

I'm not the sort of person that relishes the idea of opening 20 social media accounts and spending half my day shouting for attention on the internet, so the reviews (which do make a big difference in steam traffic), help enormously.

Thanks again everyone!