Hello everyone!
First proper update here. A bunch of new items, some work on races, and some other odds and ends. Planning on spending tomorrow working on a build that might help our friends in Linux land run the game, but then the rest of next week will be spent on getting the first parts of Ranked Mode implemented. Will probably spend the next few updates after that bouncing back and forth between Ranked Mode, adding some additional new content, and continuing to work on races.
After a month or two the plan is to change gears to begin doing work on getting sub-zones implemented which will come along with a ton of new enemies, environmental tiles/objects, and bosses etc. For now I'd like to stick to a weekly update schedule but this might change when I get to the actual sub-zones which might take more time to design, implement and properly test.
Some Links of Interest:Random595 Youtube - Great tutorials, guides and unbelievable challenge runs.
RFIV Discord - come join us :P
Project Docs (somewhat outdated now)WEAPONS- Sharp-Shooters-Staff - a long range staff that has innate Perfect-Aim
- Staff-of-Force: low damage force projectiles + summon walls of force
- Arcane-Bolt-Staff: Ability: physical version of Ice Lance w/ only 5 Attack cooldown
- Berserker Axe: Builds rage damage with each attack until you spend a turn not attacking (should we remove on sprint?)
- Spear of Confusion: 25% chance to confuse enemy for 3T
- Power Maul: Charges a 2T Power boost
- Pike of the Guard: gains an increasing damage bonus as long as you stand still.
- Necrotic-Staff: Tier-3 Poison Staff that has a 50% chance to create a maggot when the target is killed.
- Inferno Staff: projectile creates 3T single tile Flaming-Clouds (replacing Molten-Forged-Staff)
- Staff of Power charges the 2T Power effect
ARMOR:- Festering Cloak: summons maggots when taking damage (would this work better as a charged ability?)
- Confusion Mask: briefly confuses enemies when you are hit in melee
- Minotaur Hide Armor: heavy with +speed
- Minotaur Hide Helm: heavy with +speed (Grants a trample like ability for 1SP)
- Minotaur Hide Gloves: heavy with +speed
- Minotaur Hide Boots: heavy with +speed
- Ice Armor: high prot, high rCold but destroyed when taking fire damage
- Ice Helm: high prot, high rCold but destroyed when taking fire damage
- Ice Gloves high prot, high rCold but destroyed when taking fire damage
- Ice Boots: high prot, high rCold but destroyed when taking fire damage
TROLL:- 2 x Hunger
- Innate Regen 2HP/6T
- Vulnerable to Fire
- Loses 1 Hunger per mushroom
- Hunger should deal 5% of maxHP damage (everyone)
- Hunger damage time 3T => 5T making it less annoying to move (everyone)
- Show regen rate for everyone when mousing over the HP Bar
CENTAUR:As suggested by Djovanir in Discord
- Double SP regen rate (could also be some other speed based bonus)
- Double crit damage when unstable
- Unstable when cardinally adjacent to something solid (not enemies)
- Cannot quick move across unstable terrain (includes charge, sprint, dash-attack)
BALANCE:- Warrior Bee Poison: 18DMG => 12DMG
- Worker Bee HP: 10HP => 8HP
- Cut all reflection values in half (reflection should be really really hard to get above 50%)
- MP Regen: 1MP/3T => 2MP/5T (A slight buff)
- SP Regen: 1SP/6T => 1SP/5T (A slight buff)
TALENTS:- Remove the orthogonal only requirement on Ice-Lance
- Ice-Lance always hits its max range when possible
- Ice-Lance is always 2 range
ESCAPE_BLINK:- Yendor escape blink distance 5 => 10 (Same as other bosses)
- Boss Escape-Blink has a 50% chance to trigger even if asleep or frozen (still respects cooldowns)
- Instead of always going to the furthest tile, choose randomly from a bunch of 'far' tiles
INTERFACE:- Add up and down buttons on Race select
- Add Up/down buttons to the records menu
- Add left/right buttons to the stat table menu
- Count down popups on exploding slow projectiles (just do last 3 turns)
- Count down on desc of all slow projectiles
- Deafened condition really needs a description. Kind of confusing to just lose spells randomly
- Poison bow has no description (this should really be poisons on 25% of hits to not be same as poison staff)
BUGS_AND_CRASHES:- Charge will prefer the safe path as long as it is valid
- Get races included in Daily Challenge
- Don't include Vampire, Gargoyle, Mummy (all WIP)