Today we released a patch with tons of fixes and changes.
Let us know on the forums if you still have issues after this patch.
Bug fixes: - MP-client: Fixed arena spawner effect now on the correct position.
- MP-client: Fixed “start gold + keys not correct”.
- MP-client: Fixed syncing problems in online multiplayer.
- MP-client: Fixed SFX for different sources not playing correct or at all.
- MP - Client: Fixed "invite not working"
- MP - Client: Fixed Local co-op / special EXP bar missing
- Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield
now).
- Fixed FPS-drop issue.
Known issues- Game may crash during mission 7
- Game may crash on player death.
Change Log Interface: - We now show the character’s current level.
- Level cap feedback in game when level 60 is reached.
- Some small translation fixes.
New features: - Some loot now scales in multiplayer (prisoners, boss drops, key chests).
- Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
- Shops now spawn new items after a purchase.
- Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
Gameplay changes: - Battle gates and arenas drop better loot.
- Polished The Green Baron boss.
- Brecht’s ability “Lunacy” now adds piercing.
- The secondary weapon “plasmarizer” has received a large damage buff.
- Arenas spawn more aggressive.
Misc: - Added more sounds.
- Changed battle gate health to look the same as Boss health bar.
- General level polishing.
- Added 3 new variations of mission 7.
- New chunks in the town biome.
//BFG Zyddie.