Rogue Stormers

Rogue Stormers Patchtest to test the patch before we patch the rest

Version
Patchtest to test the patch before we patch the rest
Version Date
May 20, 2016
Links

Patch Notes

Patchtest to test the patch before we patch the rest


We just finished a patch which is not tested yet. As soon as this is done, we will update Rogue Stormers.

For those who cannot wait we uploaded the patched version to the public beta. You can play it with your leveled characters and all earned perks will end up in the live version.

Attention: You will only be able to play the multiplayer with gamers playing the test-version also.

The patch will bring a range of improvements which are listed below, but most important:

WE FOUND THE REASON FOR THE RANDOM FPS-DROPS!

It's a bit embarrassing we haven't discovered this earlier: An old item from the prototype phase, an exploding barrel, that was meant to be deleted everywhere still was existent. It was hiding there in a levelchunk-background, hungry for PC power, killing performance everytime it was loaded.

Finally we fought back, hunted it down and banned it to the code-nirvana.

Let us know about your experience with that!

The other fixes:

Bug fixes:


  • MP-client: Fixed arena spawner effect now on the correct position.
  • MP-client: Fixed “start gold + keys not correct”.
  • MP-client: Fixed syncing problems in online multiplayer.
  • MP-client: Fixed SFX for different sources not playing correct or at all.
  • Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield now).
  • Fixed FPS-drop issue.

Change Log



Interface:
  • We now show the character’s current level.
  • Level cap feedback in game when level 60 is reached.
  • Some small translation fixes.

New features:
  • Some loot now scales in multiplayer (prisoners, boss drops, key chests).
  • Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
  • Shops now spawn new items after a purchase.
  • Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
Gameplay changes:
  • Battle gates and arenas drop better loot.
  • Polished The Green Baron boss.
  • Brecht’s ability “Lunacy” now adds piercing.
  • The secondary weapon “plasmarizer” has received a large damage buff.
  • Arenas spawn more aggressive.
Misc:
  • Added more sounds.
  • Changed battle gate health to look the same as Boss health bar.
  • General level polishing.
  • Added 3 new variations of mission 7.
  • New chunks in the town biome.