ROMANCE OF THE THREE KINGDOMS XIV

ROMANCE OF THE THREE KINGDOMS XIV 1.0.4

Version
1.0.4
Version Date
March 18, 2020
Links

Patch Notes

3/19 Update (1.0.4 Version)



■Function Expansion/Adjustments
- Added Chinese voice.
- Added a "Mid-game Ending" that can be cleared even without unifying all of China.
- Eased the conditions for determining whether officers can participate in events.
- Now the "Merchant" command can be executed once per turn in each city, and it can be executed by multiple officers.
- Improved the AI for how NPC units use fire attacks.
- Improved the AI for awarding specialties and appointing titles to NPC forces.
- Added the new traits "Popular", "Contriver", "Benevolent", "Flame Queller", and "Smasher", and changed the traits for some officers.
- Adjusted the balance of the traits "Robust", "Delicate", "Warrior", "Divine Power", and "Dependable".
- Adjusted the balance of the tactics "Lone Horseman", "Heaven's Warrior", and "Radiant Thrust".
- Adjusted the balance of the formations "Fish", "Arrow", "Siege Tower", "Battering Ram", and "Catapult".
- Improved the AI for dealing with obstacles that exist on a unit's route.
- Improved the AI for conquering areas.
- Made an improvement that places importance on the relationship between officers when NPC forces determine how prisoners will be treated.
- Now, even if the officer of another force is a sworn sibling, spouse, or parent, Employ will fail when loyalty is 100.
- Now the loyalty of captured officers decreases more easily.
- Made an improvement that places importance on the relationship between officers when loyalty decreases.
- Adjusted the balance for duels and dying.
- Adjusted the balance of the scenario setting "Extended".
- Adjusted the balance of revolts, as well as the conditions for their occurrence.
- Improved the balance of supply income.
- Adjusted the balance of the success rate for capturing.
- Adjusted the success rate of Placation.
- Improved the conditions for suggesting Requisition Supplies.
- For some list screens, adjusted the priority of the order in which information is listed.
- Eased the conditions for determining which "Confidants" and "Adversaries" can be set when editing original officers.
- Added a feature that allows the positioning of original officers to be canceled.
- Changed Wei Yue's policy from "Strengthen Awl" to "Strengthen Snake".
- Added "Cao Cao" to Yangshi's Adversaries.
- Added an entry to Help concerning the upper limits for durability, materials, and other parameters for cities depending on their size.
- Updated some of the UI to accommodate additional content.
- Improved the speed in which some commands are executed.
- Improved the functionality for entering numerical values.

■Bug fixes
- Corrected an issue in which, for the traits "Swift", "Rear Guard", and "Indolent", the activation condition that checks whether a unit is retreating was not applied correctly.
- Corrected an issue in which the game would sometimes stop when repeating certain operations while the land on which to build a "Stone Wall" was being set.
- Corrected an issue in which, when the AI moved a unit, the unit would sometimes circle around in the same location.
- Corrected an issue in which, when the player performed foreign negotiations, some of the processing for the CPU's presentation of conditions was incorrect.
- Corrected an issue in which, when using Auto Appoint under Area Government, sometimes Barracks would not be set as a development option.
- Corrected an issue in which, even if the unit of an officer with the trait "Swift" changed to a Water formation while marching, the effects of the trait would not end.
- Corrected an issue in which the effects of the trait "Vicious Drinker" were not applied.
- Corrected an issue in which the effects of the traits "Robust" and "Delicate" would not be applied correctly to wounded officers.
- Corrected an issue in which, when configuring Marching Unit settings, effects of unintended traits were applied.
- Corrected an issue in which, banished officers could sometimes incorrectly be immediately employed by a subordinate division.
- Corrected an issue in which, when a force was wiped out, sometimes their specialties could not be acquired.
- Corrected an issue in which the gold spent for restoring gates was not included in the expenses of the Report Balance.
- Corrected an issue in which the "Attack" command was not displayed for enemy units that were waiting on a trap.
- Corrected an issue in which the area for an original force's base could not be correctly selected.
- Corrected an issue in which the governor on the Manage Orig. Officers screen sometimes differed from the officer that was the governor upon starting the game.
- Corrected an issue in which, when an original officer was a sworn sibling of two historical officers, even if the officer had not yet appeared in the game, they would be displayed in the sworn sibling section of the historical officers.
- Corrected an issue in which, when a ruler's rank changed, the loyalty of their retainers was sometimes not set as intended.
- Corrected an issue in which, even if supply lines were not cut, the icon indicating supply lines are cut was sometimes displayed.
- Corrected an issue in which, when the troop count of a force was a condition for triggering an event, troops that were currently marching were not taken into consideration.
- Corrected an issue in which, after the event "Volunteers" became available, the "!" icon would not appear when it became available again.
- Corrected an issue in which suggestions of an officer who died during an event would incorrectly be executed.
- Corrected an issue in which, when a ruler was changed during an event, the specialties of the former ruler could not be inherited by the new ruler.
- Corrected an issue in which, after the affiliation of an area changed during an event, suggestions to recruit officers to ineligible areas were not dissolved.
- Corrected an issue in which, when territory changed during an event, area information was not changed accordingly.
- Corrected an issue in which, sometimes free officers would speak during the reporting phase.
- Corrected an issue in which, when a unit entered a castle, sometimes related units would also disappear.
- Corrected an issue in which incorrect lines were displayed after receiving damage from a fire trap.
- Corrected an issue in which, if an officer with the trait "Sleeping Dragon" released a trap, the incorrect lines were displayed.
- Corrected an issue in which, when an officer raised a flag or staged a revolt, some lines were displayed incorrectly.
- Corrected an issue in which, by performing certain operations, relay points with no purpose could incorrectly be set.
- Corrected an issue in which, when an envoy arrived, an incorrect effect remained if the camera was moved.
- Corrected an issue in which, a time lag existed for the displayed location of a unit with respect to its actual location.
- Corrected an issue in which invalid data was displayed when creating an original force.
- Corrected an issue in which the voice for beginning an attack would be played when a transport unit was marching.
- Corrected an issue in which, between Xipingchang and Gaotang, lines which indicate areas that are adjacent were overlapping.
- Corrected an issue in which incorrect information could be viewed during the tutorial.
- Corrected errors in the Help entry for "Poison Swamp".
- Corrected an issue in which the color of text in the log would sometimes not change correctly.
- Corrected the years of death for the officers "Zhang Xian", "Lei Xu", "Han Xian", "Yue Jiu", "Chen Ji", "Liang Gang", and "Li Feng".
- For some scenarios, corrected the years in which the officer "Fu Xun" served the Liu Biao Army.
- For some scenarios, corrected the status of the officer "Zhang Yan" from "Undiscovered" to "Free".
- Corrected an issue in which the game would forcibly end after entering specific inputs with a keyboard.
- Corrected an issue in which, if sound devices were switched after the game had been started up, sound effects would not be played.
- Corrected an issue in which the game would sometimes forcibly end in Windows 8.1 environments.
- Corrected an issue in which, if the dialog box confirming whether players want to end the game was opened at specific times, the game would stop after selecting "No".
- Corrected an issue in which the "Transport" command could not be canceled when using a keyboard.
- Corrected an issue in which, when using some IMEs, full-screen mode would sometimes be canceled.
- Corrected an issue in which the game would sometimes stop if, for example, reports came in or the end of the month was reached while the log was focused on.
- Corrected an issue in which the game would sometimes stop when performing certain operations while marching.
- Corrected an issue in which, after the duel animation occurred, unrelated icons would sometimes be displayed.
- Corrected an issue in which, during the CPU's strategy phase, hidden buttons could incorrectly be focused on.
- Corrected typographical errors and messages.