Hey everyone, Roundabout is out! Thanks so much to everyone who picked up the game, we hope you've been enjoying playing it as much as we did making it.
We want to make sure everyone is enjoying the game, so we've been making small updates and bugfixes as quickly as possible to resolve any problems people have. If you have problems, please let us know either in the community forums, or by emailing us at ohnogeorgio@nogoblin.com. We'll jump on fixing them ASAP.
Thanks again!
-Dan
Latest changes
Next Update: Heads up that the next update will be focused on resolving the final set of issues for people with specific AMD GPUs and Logitech F510 controllers, as well as anyone seeing weirdness from starting or finishing a mission (weird collision, odd game states, etc.)
9/21 Morning Update (Steam build 389306)I'm calling this build "The Input Update". There's a crapton of stuff here that should hopefully fix a bunch of weird things some people were seeing with input.
- New Feature: You can now restart your ride anywhere! From the pause menu, "Retry Ride" will restart the current ride you are on. Not on a ride? It'll restart the last ride you picked up!
- Updated to Unity 4.3.7p4. This update includes some fixes for third party controllers dropping, changing IDs, and generally being not great.
- Fixed a bug that was causing some jump and horn button presses to not register on high performance/vsync-disabled PCs.
- Fixed a bug where motion blur/'70s postproc would be reenabled after a movie regardless of what setting was enabled.
- Hardened up the back wall of the mall to stop it from disappearing on some PCs.
- Fixed a super rare bug that could cause the game and ui controls to get out of sync if you collided on a specific frame while doing a challenge.
- Made generic non-Microsoft XInput devices ("Game Controller (XUSB)") bind with the default Xbox 360 controller profile instead of floating around in the wilderness.
- Added experimental support for GameCube conrollers (via TigerGame USB Adapter)
9/19 Late Evening Update (Steam build 388825)This build has a potential fix for Radeon GPU's crashing when intense collisions happen. If you still crash your PC on a big crash with your limo, let us know in the comments.
- Added the ability to toggle Motion Blur and the '70s postprocessing on and off in PC Settings. (note: right now launching a Challenge from the Challenge Menu requires you to retoggle the option after loading for it to take effect. We'll fix this for tomorrow's update.)
- Added the ability to lock the framerate to 60fps in PC Settings. If you're seeing crashes and/or random weird issues, please enable this and let us know if they still occur.
- Fixed collision issues on Mountain Town Hall
- Post-movie audio no longer plays in Official eSports Speedrun Mode
- The lower cliffs behind the airport no longer gargle.
9/19 Early Morning Update (Steam build 387830)- Fixed a Linux bug that would cause the Charles Maximilian mission to crash on some machines
- Fixed an audio slider bug that would stop sliders from being saved on the main menu
- Fixed a restart mission bug with Beth's "Go to Lower Roundabout" mission
- Lowered the volume of the "pulse" chirp sound for the Sonar upgrade and the Find Challenge