Some big updates! Wanted to put this off until we got close, but I think we're close now, so….
Steam Alpha Release Schedule
I hope to release the first full Alpha build of Rubi to Steam in the coming weeks. (End of the month is my soft deadline) That includes previously inaccessible areas, as well as brand new zones and powerups. It doesn't include -all- the planned release content, but pretty close to it!
I'm doing playthrough runs / fixes now attempting to resolve the most obvious issues and bugs, and then more based on your feedback!
There's a lot to work on still, even with the addition of the CERN, LHC, End Game encounters, and expanded Geneva Lake areas, so I want to temper expectations by calling this an Alpha, there's a lot of filling in to do!
On the plate between Alpha and Beta:
- Visual Updates
- Multiple Ending Development
- More Visual Updates
- Mechanics Tuning and bug fixes
- Lots of Visual Updates
- More music tracks
- Platforming puzzle implementations and refinement
- More enemies
Looking back on previous updates, I've been calling this a 'beta' for some time. Some areas are at that level, but to me a beta is something on the surface level that could approach a release candidate, and there are some areas that are still not there yet. New bosses and enemies are also scattered throughout:
Mycotic MiraThese common Mira are partway through a Feral transformation, taking form of an uncontrollable fungal growth / mutation, restricting their movement and eroding their essence.
Aerial ScoutAirborne versions of their walking counterparts, these mischevious bots rain down attacks from above.
???What are these even?? Immunity to most attacks?!
There's a couple of pieces of Kickstarter related content to finish up as well. Mostly thinking about the Animal questline and associated rewards. Will post an update about that sometime soon I think.