Ruin or Victory

Ruin or Victory 1.064

Version
1.064
Version Date
Jan. 7, 2023
Links

Patch Notes

Update 1.064

New Features and Improvements
  • All units turn smoothly and have a minimum turn radius
  • Humans and dogs following and guarding a friendly unit spread out around it
  • Improved the AI's base building layout
  • Improved the AI's base defense logic

Corrections and Fixes
  • The AI did not attack with the intended number of warriors
  • A cart or ox ordered to construct a building did not take the required resources from a stockpile they were very close to when given the order
  • The simple world icon for single crafters did not show their crafter type
  • The simple world group icon for crafters displayed the wrong skill value
  • Wild horses used the wrong textures

Balance
  • Farms and pastures placed on sand and snow suffer a large penalty to crop yield and animal breeding and training times
  • Building foundations with no delivered or built resources cannot be spotted by the enemy and do not block enemy building placement
  • Various combat and item balance tweaks

UI/UX
  • Humans ordered to move to a friendly construct follow and guard it if the construct has the maximum number of operators
  • Human warriors with aggressive stance ordered to burn or capture an enemy building, construct, or domestic animal will only auto attack enemies closer than their assigned capture target
  • Aggressive human warriors auto capture enemy buildings, constructs, and domestic animals that are much closer than their nearest enemy, unless they have a ranged weapon, have ammo, and are in range of the enemy
  • Dogs ordered to move to a friendly construct will follow and guard it
  • Added an option for displaying the range ring for all units, selected, or none
  • Added an option for displaying the spotting ring for all units, selected, friendly or owned, or none