Ruin or Victory

Ruin or Victory 1.090

Version
1.090
Version Date
July 29, 2023
Links

Patch Notes

Update 1.090 ~ Journey World Map



The redone Journey is a campaign-like mode with a persistent turn-based continent map linking each game played. The world map brings new strategic challenges, and each game's objectives are determined by your long-term goals.

New Features and Improvements
  • Added Journey world map and reworked all Journey mechanics
  • Added coastal map type
  • River maps with high water density can have multiple rivers
  • Improved the shape of large rivers
  • Unmounted humans are pushed backwards when damaged in melee
  • Improved collision and pushing in large groups of units
  • Various minor optimizations

Corrections and Fixes
  • The available count of an equipment set was wrong when warriors equipped with that set switched to a tool to gather
  • Carts and oxen had problems delivering resources to build fortifications
  • Humans could become stuck attempting to reach resources in a stockpile to which they had no land path
  • Fixed pathing issues for humans attacking and moving around walls
  • AI scouts could become stuck and never explore new areas
  • Units did not find a new path in response to gates opening or closing
  • Units sometimes struggled to go through a single wall section opening in a wall
  • Ships could be stuck on the edge of the map as if beached
  • Humans removed from a building sometimes did not walk to its edge
  • Animals ordered to leave a pasture did not exit the building in the direction of the order
  • The skill gained by apprentices at a smelter was higher than intended
  • Fixed a stutter that could occur on island maps
  • Aggressive human warriors did not capture partially built enemy buildings
  • Corrected some cases in which wall chains could not be joined
  • Replacing a destroyed wall in a chain could result in an unnecessary extra wall section
  • Gates and towers attached to walls could sometimes be captured from outside the walls
  • The AI could attempt to build too many galleys or place them in boulders
  • Corrected some issues with AI launching attacks with galleys
  • Renaming an equipment preset and clicking 'Save' did not keep the new name
  • Rally buttons sometimes displayed the wrong count of units that would rally
  • The cursor responded to world objects behind the quick group buttons
  • Existing houses did not emit smoke after loading the game
  • Technology from the end of the queue that had made progress could be removed

Balance
  • Warriors gain fatigue from attacking in melee, reducing their speed and melee hit chance; fatigue decreases over time
  • Adjusted the balance of different melee and ranged weapons
  • Making weapons and ammunition with better metal increases melee damage less and armor piercing more
  • Most items take more time to craft
  • Slightly reduced population growth speed at low food rations
  • Economic hardships are more consistent for the selected difficulty level
  • Limited the distance that capturing a fortification spreads to attached fortifications
  • Gates cannot be opened or closed from their outer side if attached to a wall
  • Ignition of wood fortifications caused by flaming projectiles and melee partially spreads to attached fortifications
  • At least two herds of every enabled animal type are guaranteed on every map
  • Siege Galleys can carry a maximum of 12 crew, not including the siege weapon and its operators
  • Smelters use less wood
  • Smelters require 200 stone
  • Mines require 20 of any metal
  • Pastures require 50 food
  • Walls require 50 stone or wood
  • Large boulders contain less stone

UI/UX
  • The Scenario and Quick Battle menus can save and load preset settings
  • The Map Parameters screen allows direct selection of land, coastal, rivers, and islands map types; water density no longer determines the map type
  • Humans ordered to capture or burn a building spread out to nearby buildings
  • Spotting and range ring dots update much more smoothly
  • World icon groups respond faster to unit and camera movement
  • Added warnings to save on the Map Parameters and Equipment screens
  • The Pause Menu objectives list shows an icon for each objective
  • Changing the resolution in Options -> Graphics requires confirmation or it will reset
  • Added Journey sections to the Manual and How To pages
  • Added new loading screen art
  • Added a saturation slider to graphics options
  • Added tooltips to the rally buttons
  • Added tooltips for the weapons and armor on the Equipment screen