Ruin or Victory

Ruin or Victory 1.095

Version
1.095
Version Date
Aug. 11, 2023
Links

Patch Notes

Update 1.095

Corrections and Fixes
  • Corrected and improved various AI logic
  • Mines gathered ore much slower than intended
  • Galleys could drift while boarding
  • Ships sometimes did not obey an order to beach
  • Fishers moved around too much while gathering in narrow streams
  • The order display overlay for galleys with siege weapons could be duplicated
  • Fletchers carried ammunition to armories too little at a time
  • The displayed number of humans constructing a building could be incorrect
  • Unit world icons did not group and ungroup when paused

Balance
  • Maps with large rivers have fords
  • Population growth is faster at a low population and slows as it increases
  • Warriors far from any armory can replenish ammunition at a limited rate
  • Humans far from any stockpile use the lowest food ration
  • Buildings are constructed faster
  • There are more prey animals relative to wolves on the map
  • Wood gather rate is slower; trees contain less wood
  • Carts' drivers can construct and disassemble buildings without detaching
  • Adjusted and overall increased the speed of carts
  • Increased the maximum weight a small cart can carry
  • A large cart can only be pulled by one animal
  • Slightly increased the speed of oxen
  • Smelters produce metal slightly faster, using less wood
  • Smelters do not require stone to make bronze and steel
  • Weapons at a blacksmith take longer to make
  • Metal armor takes less time to make, and requires less metal
  • Metal technologies above copper take less time
  • Journey technology takes less time
  • Pigs breed slower

UI/UX
  • Added a welcome screen on first launch advising players view the tutorial
  • The function subtabs of a building can be accessed before it is built
  • Economic hardships can be toggled off in Journey before starting
  • Smelters automatically switch from making copper or iron to bronze or steel if the technology is researched
  • Workshops automatically upgrade metal items to the best possible material or downgrade metal items to the best metal that is stockpiled; this can be toggled in options
  • Pastures automatically remove an animal when full; this can be toggled in options
  • World icons of siege weapons attached to galleys are hidden