Ruin or Victory
Ruin or Victory 1.095
Version Date
Aug. 11, 2023
Patch Notes
Update 1.095
Corrections and Fixes- Corrected and improved various AI logic
- Mines gathered ore much slower than intended
- Galleys could drift while boarding
- Ships sometimes did not obey an order to beach
- Fishers moved around too much while gathering in narrow streams
- The order display overlay for galleys with siege weapons could be duplicated
- Fletchers carried ammunition to armories too little at a time
- The displayed number of humans constructing a building could be incorrect
- Unit world icons did not group and ungroup when paused
Balance- Maps with large rivers have fords
- Population growth is faster at a low population and slows as it increases
- Warriors far from any armory can replenish ammunition at a limited rate
- Humans far from any stockpile use the lowest food ration
- Buildings are constructed faster
- There are more prey animals relative to wolves on the map
- Wood gather rate is slower; trees contain less wood
- Carts' drivers can construct and disassemble buildings without detaching
- Adjusted and overall increased the speed of carts
- Increased the maximum weight a small cart can carry
- A large cart can only be pulled by one animal
- Slightly increased the speed of oxen
- Smelters produce metal slightly faster, using less wood
- Smelters do not require stone to make bronze and steel
- Weapons at a blacksmith take longer to make
- Metal armor takes less time to make, and requires less metal
- Metal technologies above copper take less time
- Journey technology takes less time
- Pigs breed slower
UI/UX- Added a welcome screen on first launch advising players view the tutorial
- The function subtabs of a building can be accessed before it is built
- Economic hardships can be toggled off in Journey before starting
- Smelters automatically switch from making copper or iron to bronze or steel if the technology is researched
- Workshops automatically upgrade metal items to the best possible material or downgrade metal items to the best metal that is stockpiled; this can be toggled in options
- Pastures automatically remove an animal when full; this can be toggled in options
- World icons of siege weapons attached to galleys are hidden