Rust
Rust Horse Equipment Update
Version
Horse Equipment Update
Version Date
Oct. 3, 2019
Patch Notes
Horse Equipment Update
We've added horse equipment, Crafting, Inventory, Map and Death screen improvements and various other fixes, balances and improvements …
[*]Added grass.distance convar (range 100-200, default 100)
[*]Added headlerp convar (adjusts head snapback speed after alt look)
[*]Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
[*]Added admin refillvitals console commands (fills health, calories and hydration)
[*]Added admin heal console command (same as calling hurt with negative values)
[*]Resdesigned death screen
[*]Can now place a marker on the map
[*]Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
[*]Added FPS Limit slider to Screen settings
[*]Shift-middle mouse drag to split a third of an item stack
[*]Right click the item split bar to type an exact split amount
[*]Middle/shift-middle mouse click the splitter bar to set it to half/third
[*]Left click and drag your inventory screen player model to spin it around
[*]Right click a Quick Craft icon to remove it from the crafting queue
[*]Right click an item in the crafting queue to move it to the start of the queue
[*]Added a Crafting Favourites system
[*]Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
[*]Added "unable to repair" reason chat notifications
[*]Added Tesla Coil
[*]Added Horse Wood Armor
[*]Added Horse Roadsign Armor
[*]Added Horse Shoes
[*]Added Saddlebags
[*]Horse breeds actually impact horse statistics
[*]Added Ammunition information panel
[*]Added Electrical wire flow indicator
[*]Added double door skins
[*]Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
[*]Fixed exploit to disarm landmines from any distance
[*]Fixed exploit to free underwater loot crates from any distance
[*]Fixed exploit to interact with excavator from any distance
[*]Fixed bullet impact glow effect not following vehicles after impact
[*]Can no longer drag/throw items when you're wounded
[*]Can no longer combine world items of non-full condition to get a free repair
[*]Consumable item information panel no longer shows default values the first time you inspect one
[*]Minor Hapis Island fixes
[*]Fixed campfire description
[*]Fixed recycler description
[*]Fixed errors when entering site B (Hapis Island)
[*]Fixed scrap transport helicopter oil rig exploits
[*]Fixed APC crates falling through the ground
[*]Disabled status effects in god mode
[*]Disabled food and hydration depletion in god mode
[*]Disabled radiation poisoning in god mode
[*]There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
[*]Added an Electrical category to the crafting screen and re-categorised all electrical items
[*]Added a Favourites category to the crafting screen
[*]Cleaned up some ambient and foliage sounds
[*]Updated bear sounds
[*]Updated pressure pad sounds
[*]Updated collectible resource sounds
[*]Cleaned up barefoot footsteps a little bit
[*]Evened out and increased attack helicopter rotor sound volume
[*]Electrical wires now have normal mapping and a 3d look
[*]Spas-12 has a slightly higher fire rate
[*]Shotgun slugs are more accurate and do more damage
[*]Shotgun slugs have a closer damage falloff
[*]M92 has a slightly slower fire rate
[*]Simple Sight is now a default blueprint
[*]M39 swapped with L96 as bandit camp
[*]Bradley loot table improved
[*]Bradley is more vulnerable to HV rockets
[*]Bradley top turret has been enabled
[*]Excavator yield increased by 30%