Greetings heroes,
we've got a little Easter present for you !
Patch 4
is being deployed RIGHT NOW!
Bringing a large amount of memory and performance improvements, as well as a number of Gameplay and UI fixes.
[p]You can find the detailed patchnotes below.[/p][p]Patch 5 which includes the 5th weapon and combat art had to be delayed, but is in development.
[/p][p]We hope you had nice holidays and thank you for your continued support and interest.
[/p][p][/p]
Gameplay
- [p]fixed the shadow warrior dual wield run animation[/p]
- [p]fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted[/p]
- [p]fixed an issue where leveling a combat art beyond 200 would reset its level[/p]
- [p]fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it[/p]
- [p]fixed multiple issues with ranged projectiles[/p]
- [p]fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons[/p]
- [p]fixed an issue where jump animations would fast forward to the finish when movement input is given[/p]
- [p]fixed an issue where the current target was lost when it moved from longRange into shortRange[/p]
- [p]fixed a crash when in character menus while the dragon mage morph duration runs out[/p]
[p][/p]
UI
- [p]fixed a controller navigation bug in the savegame selection screen[/p]
- [p]fixed some controller navigation issues in the character creation menu[/p]
- [p]fixed an issue that prevented "Load Previous Savegame" from working correctly[/p]
- [p]fixed issues with Combat Regeneration Time Sliders[/p]
- [p]fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open[/p]
- [p]fixed an issue with wrong savegame thumbnails being displayed sometimes[/p]
- [p]improved visibility/ readability of the minimap[/p]
- [p]improved visibility of active weapon / combat art / buffs[/p]
- [p]slightly improved visibility of the selected inventory item[/p]
- [p]fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster[/p]
- [p]fixed issues with the last enemy display[/p]
[p][/p]
ADDED:
- [p]integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons[/p]
[p][/p]
performance & memory
- [p]fixed black & disappearing textures (especially ground textures)[/p]
- [p]added various instance limits to remove memory leaks[/p]
- [p]fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time[/p]
- [p]improved performance of entities when the game is paused to fix stutters when un-pausing[/p][p][/p]
- [p]fixed some issues with texture cleanup[/p]
- [p]fixed rmlui deltatime issue[/p]
- [p]fixed performance issues related to how ai equipment data was stored[/p]
- [p]fixed performance issues with reloading Spell data[/p]
- [p]fixed some issues where sound sources wouldn't unload[/p]
- [p]fixed an issue with particle memory usage[/p]
- [p]improved performance of reading static object data[/p]
- [p]improved performance of savegame loading[/p]
- [p]improved performance of quest loading[/p]
- [p]fixed some issues with GrannyFx animation buffer updates[/p]
[p][/p]
misc
- [p]fixed issues with the dummy texture appearing accidentally[/p]
- [p]fixed an issue with mesh draw calls[/p]
- [p]fixed issues with the GrannyPreProcessor[/p]