Sacred 2 Remaster

Sacred 2 Remaster Patch 6

Version
Patch 6
Version Date
July 20, 2026
Links

Patch Notes

Patch 6

Heroes of Ancaria!

We are happy to annouce, that Patch 6 has just gone live.
[p][/p]
The main features for this patch are:
  • [p]new Blacksmithing interface in the inventory (requires the blacksmithing skill)[/p]
  • [p]various bugfixes related to Blacksmithing[/p]
  • [p]controller quick casting for potions[/p]
  • [p]controller quick casting input tooltips to the HUD[/p]
[p][/p][p]The button to access the Blacksmithing interface from the inventory is a small anvil located beneath the inventory grid.
The button is disabled, unless the blacksmithing skill has been learned by the character.[/p][p]Controller quick casting for potions is done by holding down d-pad left,
which will then blend in the quick casting tooltips to show the specific button combinations for each potion slot.
Quick casting a potion this way will both attempt to consume a potion in the slot AND set the slot as the active slot.[/p]

Besides these main features, the patch also includes a variety of other fixes and changes.
[p]These will be listed in the patch notes below.
If certain changes do not affect all platforms, the affected platforms are listed infront of the change.[/p]

Thank you all for your continued support,
and we hope you enjoy the update.
Have a great summer!
[p][/p][p][/p]

Patchnotes

[p][/p]
UI
  • [p]ADDED the ability to open and use the Blackmisthing interface, if the character has learned the skill.[/p]
  • [p]Fixed various item bonus stats not being correctly displayed in the Blacksmithing interface.[/p]
  • [p]Fixed issues of tooltips not showing in the Blacksmithing interface.[/p]
  • [p]Fixed an issue where a tooltip would display Blacksmithing forge slots with the design of the original Sacred 2.[/p]
  • [p]Added equip feedback to blacksmith forge slots based on the maximum forgable item level, and wether an item can be forged into a slot or not.[/p][p][/p]
  • [p]ADDED controller quick casting for potions by holding left d-pad.[/p]
  • [p]ADDED input prompts for all controller quick casting, that are being shown when holding down a quick cast modifier.[/p]
  • [p]Fixed an issue where quick casting with a slot that uses LB could permanently open the mini-map instead.[/p]
  • [p]Fixed an issue where quick casting sometimes would not register LB as an input, if the button was held too long.[/p][p][/p]
  • [p]ADDED the ability to pick up and manually move/ sort items in the stash chest by holding the transfer button.[/p]
  • [p]Fixed an issue where transfering items to the stash chest would temporarily drop items to the ground, resulting in a performance issue when transfering large stacks of potions.[/p][p][/p]
  • [p]Fixed and issue with item tooltip sizes.[/p]
  • [p]Fixed the campaign status percentage in the character selection menu not showing the correct values.[/p][p][/p]
  • [p]Fixed navigation issues inside the combat arts menu, that could occurr if certain combat arts were not learned yet.[/p]
  • [p]Fixed an issue with the Runemaster where navigation focus could sometimes jump to the "buy" button unexpectedly.[/p]
  • [p]Fixed an issue with the localizations for skill level tooltips.[/p][p][/p]
  • [p]Fixed the discoloration of shield HP bars.[/p]
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Rendering
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  • [p]Added fur for various animals (Panther, Boar, Spider, Bear, Lion, Troll, Monkey, Rat, Deer, Rabbit, Dog, Cat, Sheep, Werewolf, Gripphon, Minotaur, Horse).[/p]
  • [p]Fixed rendering issues related to fur.[/p]
  • [p]\[Ps5 & XBOX only] Fixed an issue where fur was visible through fog.[/p][p][/p]
  • [p]Improved Shader of the Dryades Ancient Bark Spell.[/p]
  • [p]Improved Shader of the High Elfs Incandescent Skin Spell.[/p]
  • [p]Fixed several issues with the Seraphim Mystique Armorset Wings FX.[/p]
  • [p]\[Ps5 only] Fixed an issue where the Temple Guardian would become invisible when using Untouchable Force.[/p][p][/p]
  • [p]Improved rendering logic for Resource loading, Texture management and Terrain patch handling.[/p]
  • [p]Improved Shaders for Tree rendering and lighting interactions.[/p]
  • [p]Fixed an issue with particle emitters.[/p]
  • [p]Fixed a rendering issue with footsteps.[/p]
[p][/p]
Input && Spells
[p][/p]
  • [p]Fixed an issue where the player character can become immortal after interacting with quest dialogues.[/p][p][/p]
  • [p]Fixed an issue where the controls for "rotate left" and "rotate right" would not move the world map left and right, causing usability issues when using original Sacred 2 character controls.[/p]
  • [p]Fixed an issue where some health potions could not be used with the healing button.[/p]
  • [p]Fixed an issue where the order in which potions would be used by the healing button was inverted.[/p]
  • [p]Fixed an issue where opening the ingame menu while givin movement input could cause permanent movement input being given.[/p][p][/p]
  • [p]Fixed an issue where the Seraphims Battle Stance would produce a clicking sound if it was active while playing with a controller.[/p]
  • [p]Fixed an issue where the Inquisitors Clustering Maelstrom and Raving Thrust, and the Shadow Warriors Scything Sweep spells could damage and kill Mounts and Followers.[/p]
  • [p]Fixed an issue where the Inquisitors Inexorable Subjugation spell would freeze the caster.[/p][p][/p]
  • [p]Fixed an issue where interacting with an NPC could cast a spell.[/p]
[p][/p]
Misc
[p][/p]
  • [p]Fixed a crash that would occur when fighting the swamp dragon.[/p]
  • [p]\[PC only] Manually added hardware detection for AMD RDNA 4 GPUs to resolve issues where the GPU was not identified on game start.[/p][p][/p]
  • [p]Fixed an issue where the savegame could be loaded in the wrong difficulty setting.[/p]
  • [p]\[Ps5 & XBOX only] Fixed an issue where graphics settings were changed when leaving the options menu.[/p]
  • [p]ADDED the requirement to APPLY changes to settings after using the RESET settings option.[/p][p][/p]
  • [p]\[Ps5 only] Fixed sorting issues with savegames.[/p]
  • [p]\[Ps5 only] Fixed an issue with "ghost" savegames taking up slots and reduce the number of available savegames[/p]