Sailist

Sailist 1.1

Version
1.1
Version Date
Jan. 14, 2025
Links

Patch Notes

Sailist Early Access - Update 1.1 (Village Construction)

Village Construction


Players can now build villages on designated sites to produce trade goods directly!

Discover Village Sites



While sailing, you can observe the terrain to discover vacant coastal areas where villages can be built.

Construct a Port



When a character enters a vacant site, you can pay a fee to construct a port. At this port, Supplies can be purchased without limitations.

Manage Village List



Once a port is built, the village will be added to the My Village list in the main menu. If all ships are docked at the port and not carrying trade goods, you can instantly move to the village.


Village Management



Building Construction



Building construction primarily requires trade goods from the Building Materials category.

Expand Population



Build houses to secure the villagers needed for production buildings.

Storage



Before constructing production buildings, make sure to build storage facilities to store the produced trade goods. Without proper storage, production will halt!

Production



Each production building can produce specific trade goods, and you can select one item to produce. Some trade goods require materials from other production buildings to be actively produced.
Production efficiency varies greatly depending on the biome where your village is located. Strategically choose your production based on the surrounding environment!

Building Management



You can approach a building and use the interaction key to open the building management menu to utilize its functions.

Decoration



Use decorative items to beautify your village and make it truly unique. Add charm and create a village that's distinctively yours!

I hope you strategically utilize your villages to efficiently dominate the vast oceans!
Thank you for waiting for this update, and I look forward to introducing additional features for player villages in future updates!

Others


Changes

  • Zoom range has been expanded.
  • Mouse buttons can now be assigned to key bindings.
  • Production speeds for trade goods have been adjusted.
  • Interaction distance for NPCs and the helm has been increased.
  • Holding the Control or Shift key while pressing the quantity adjustment buttons now increases or decreases by 100 and 10.

Fixes

  • Fixed bugs that could cause memory leaks
  • Fixed an issue that caused the game to crash when playing for very long periods of time.