A new minor patch is available. This is a smaller update in-between our larger main ones, but it contains some good stuff. It includes new pirate models, an updated rendering pipeline to improve performance, and new content.
New Pirate Models
It is a bittersweet occasion. It is time for the old goof-ball pirate models to leave us. As is the case with many wonderful things in the world of Early-Access, their job as a placeholder has come and gone, and they have served their purpose with scallywag grace.
New Rendering Pipeline
We have changed the default rendering pipeline, which controls how the graphics in the world are drawn to your screen. It has been upgraded to use a deferred shading pipeline. This should improve performance, and add support for physically based shading, which is a more true-to-life way of lighting objects in the world.
New Content
A new structure can now be found throughout the world. Along with it, some new items, lore books, and secret mini-boss.
Change List
- Added a new structure that can be found occasionally throughout the world, and a number of new items.
- Replaced the models of all pirates and friendly NPCs.
- Changed the default rendering pipeline to test performance. Make sure that Forward Rendering is turned OFF in order to take advantage of this change.
- Added context specific action descriptions that appear near the interaction cursor when hovering over certain objects.
- Placing a boat on top of yourself now causes you to automatically board the boat.
- Increased the maximum field of view.
- Improved pirates ability to hit when they are above you.
- Increased length of the basic fishing pole line.
- Main menu slider options can now be adjusted in increments of 1 with the controller.
- Changed a number of materials to use physically based rendering.
- Adjusted return-to-center speed of some of the boat helms.
- Made some modifications to ocean shader to use physically based rendering.
- Deer hide armor now requires less hides to craft, but now requires plant fibers.
- Changed the texture on the hardwood bow to match the look of the materials.
- Increased the targeting distance slightly.
- Adjusted the armor values on some items.
- In-world health bars now disappear after a time.
- Increased the height of the static target bar interface element. Previously, certain letters were too tall to fit in it.
- Fixed some typos.