Salt

Salt 1.6

Version
1.6
Version Date
Oct. 31, 2015
Links

Patch Notes

Update 1.6 - Blood Jungle



Update 1.6 - Blood Jungle


This update introduces a brand new type of island into the world. It is the first island that is exclusive to the far oceans. That is, they can only appear outside the initial radius of guaranteed island density in which you begin the game. Along with these new islands comes new NPCs, quests, and items to acquire, including more epic (purple) items than in any other update. But be on your guard. You never know what dangers are lurking in the under-brush.

Changes


  • Added a new island type, containing lots of brand new content.
  • Added new quest lines
  • Added new trader npc's
  • Added multiple new enemies and wildlife
  • Added new fish
  • Added new weapons, armor, and resources
  • Some characters now have the ability to trade using currencies other than gold.
  • Changed the visuals when your eyes go below water.
  • Added a number of new lore books.
  • Added sound when opening books.
  • Added inventory open sound.
  • The starting sword can now be found on a dead pirate instead of in the chest on starting island.
  • Made some changes to fish rarities. Small mouth sea bass are now about half as common as they used to be.
  • Bandages now have a chance to remove bleed effects.
  • Arrow retrieval chance is now taken into account when the arrow hits an enemy.
  • Reduced the armor value on ancient gauntlets.
  • Reduced the damage on some arrows.
  • Upgraded engine version to Unity 5.2. This comes with some minor performance improvements.

Fixes


  • Fixed center redicle sometimes becoming a white box.
  • Item Buffbeard's Orders now saves properly.
  • You can no longer drag the merchant interface horizontally.
  • Fixed orange garabaldi fish's time of day rarity modifier.
  • Fixed a bug that would cause other items of the same type to sometimes be destroyed when destroying an item.
  • Some set bonus effects will now show effect icons.
  • Fixed the recipe for deer hide armor notated in the starting crafting journal.
  • Fixed spyglass being too shiny.