SCP: Blackout

SCP: Blackout First quick update and news

Version
First quick update and news
Version Date
Aug. 11, 2019
Links

Patch Notes

First quick update and news

Hey all, so here is the first quick update/changelog, and then a sample roadmap. I'm going to try to do weekly updates with fixes and new content, opposed to updating every few days like I did in the Beta (that seemed to annoy some people).

V 1.1.2.2
-Removed card left at High Velocity Cannon
-Fixed SCP-IEMP stabbing you while crawling/scuttling away
-Updated some info areas to show that Early Access doesn't have Story Mode in yet
-Fixed the audio firing twice with TAS
-Removed the "Hold Left" "Hold Right" buttons for flashlight for now
-Updated credits
-Made the test computer in the main menu less confusing
-Removed line from OSP that mentions waiting for the "full game"
-Updated disclaimer that mentioned it was in Beta still.
-Fixed the view distance not saving correctly
-Added "Access denied" to button in flesh observation
-Fixed the one vent in the maintenance tunnels that could be clipped into.
(Kudos to the guy who had the stones to try to crawl in to that scary one to report the bug.)
-Make the UI pointers for VR appear near PIN pads that were missing, like the Rings of Eden
-Increased base walk speed by 25%
-Added new submitted fan art
-Removed the black box from VR UI menus
-Gave TELR a 2 second delay after going into rage mode to help player have a chance to flee
-Fixed CESS damage effect in Observation D
-Fixed PESK from punching when stunned
-Increased time between random punched for PESK
-Decreased PESK punch radius so less likely to get hit through doors
-Radios now make loud noises, alerting SUEK
-Cried a little
-Possibly fixed documents not saving properly. I am unable to recreate, so need feedback if it's still broken.
-Set up the big warehouse door to be open sometimes randomly for variation for new players
-Fixed Stupendium's log in the warehouse
-Laughed in secrets as some people solved the safe riddle and ones after, and other didn't yet.
-Fixed subtitle setting to react more quickly when pressed
-Added VR Subtitles and Objectives (give me feedback if this needs tweaks)
-Fixed VR keycards opening higher level doors

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I addressed most of the bugs or ideas reported, but there are some that will take a bit more time and I'll try to get to soon. Here is a roadmap for some of the things I want to try to hit for next week:

-Behind the scenes work on the story mode.
-Optimization.
-Desktop controls while in VR.
-Fixing the VR interaction with the chair in the main menu (not sure why it only works in the testing and not in packaged game)
-Taking battery power from flashlights in the level.
-Fixing further bugs and ideas/tweaks turned in.
-Possibly a new roaming SCP.
-Possibly new utility SCP (think teleportation)
-Expanding the flesh growth to more areas.
-Starting some of VR overhaul. Primarily Vive since that's all I have to test with, I can't really afford any others to work on.
-Design and possibly start on new map areas.
-Other things that are brought to my attention.

If you have suggestions or issues, feel free to hit me up with them! I want the game to be the best it can be for you guys, after all.

Thank you all,
Mahelyk