We have been working on new content in form of new levels and modes. We are incredibly excited to see what these new game modes will bring to Scrap Attack.
Early beta versions of these are in this update. Over the coming weeks, we will continue to test these levels and gamemodes internally and fine tune them to provide you the best experience we can. Let us know what you think as they develop!
Beta Features:
- Challenge Modes: Exciting new maps presenting a tough, unique challenge for experienced players:
- Flying Frenzie - Fight your way through a constant stream of Swarmers on disconnected pillars!
- Rapid Fire Level - Survive or die trying in this new map where enemies come from all directions!
- Headshot Only Level - The Medium Difficulty level but now with custom waves where only only head shots and critical shots count!
Additions:
- Weapon backend has been improved allowing for easier backend modifications and to facilitate weapon specific game modes.
- A red light appears where and when enemies spawn now.
Changes:
- Flying enemies now have a new spawning location, away from the spawn drills.
- Scoring is now based on every enemy you kill instead of per wave passed. Time bonuses remain unchanged.
- Simplified the process of making new levels, increasing the speed to make new levels and modes.
- The Health system was changed to allow for the Dev Team to create more complex enemies easily in the future and improving the general structure of the enemies.
- Updated the level preview Screenshots to have a better look.
Fixes:
A bug where enemies arms didn’t always get shot off after enough damage has been fixed.
Thanks for your support of Scrap Attack! We’re having a blast working on the game and pushing out these updates; let us know what you think, and maybe drop us a review!
The Scrap Attack Team
VISR VR Games