Version 1.2 Patch Notes
[p][/p][p]This update was a bit rushed, as Unity Technologies found a security issue with projects build from versions 2017.1 onward. Although there currently isn't proof of any exploits, they urge all developers to release a new build of their projects using patched Unity installations. As such, the quality of life features originally planned for a later, larger update are being moved ahead![/p][p][/p]
Overall changes
- [p]ScreenSpace was updated from Unity 2019 to a patched version of Unity 6. This also resolves a recently announced vulnerability within Unity.[/p]
- [p]Code improvements were made to the game, allowing for easier patches in the future[/p]
- [p]The startup splash screens for Unity and the developer logo were removed (yay!)[/p]
- [p]Following splash screen removal, the credits were updated to specify the game was made in Unity, as well as the developer name[/p]
- [p]Default game FPS now follows your screen refresh rate when starting the game for the first time[/p]
- [p]Removed nonfunctional GUI buttons from options menu (fullscreen, FPS cap). Fullscreen can still be toggled using Alt+Enter. Sorry this part took so long![/p]
- [p]Changed submenus to be more compact[/p]
- [p]Repositioned score reset buttons to the lower left corner of the screen, and added a warning about score resets being permanent[/p]
- [p]Changed some GUI fonts, for variety and improved readability[/p]
- [p]Added drop shadows to most GUI text, for improved contrast against backgrounds[/p]
- [p]Updated game logo in the main menu[/p]
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Normal Mode, Hard Mode
- [p]Gameplay timer will now display a countdown number for time remaining[/p]
- [p]Added speed measuring features. These include the speed of your last click, as well as your fastest click for the whole run![/p]
- [p]Score button visuals have been changed to improve visibility against the background[/p]
Bug Fixes
- [p]Fixed an issue with animations not playing when an incorrect button is pressed, or when getting a game over[/p]
- [p]Fixed unintentionally allowing score buttons to be clicked immediately after restarting from a loss, preventing instantly losing a life (or losing a Hard Mode run) upon restart[/p]
- [p]Resolved a rare issue of incorrect button audio playing nonstop after losing a Hard Mode run[/p]
- [p]Screen resolutions that change refresh rate now properly apply the changed FPS value[/p]
[p][/p][p]Thank you again for playing ScreenSpace![/p]